Search found 66 matches

by sydbod
Sun Aug 29, 2010 1:41 pm
Forum: Project RODNOC
Topic: OpenGL continued with GLFW
Replies: 15
Views: 25610

Glad you found my little cubby hole where I plonk some of my random ramblings. :) Yes I did look at SDL, and in some of the early posts at stationX you may still find some posts where I was trying to integrate SDL into EAW to create new frontend code for the game. I could not get others to take any ...
by sydbod
Tue Apr 13, 2010 3:05 pm
Forum: Project RODNOC
Topic: OpenGL continued with GLFW
Replies: 15
Views: 25610

Here it is .... Visual Studio 2010 express is now available for download. m This is the one that I would/will download (694MB in size so hopefully it will fit on a 700MB CD media) m As it has all the languages on it including C++ and it is also an ISO file so a CD/DVD gets made from it. This allows ...
by sydbod
Thu Apr 08, 2010 8:33 am
Forum: Project RODNOC
Topic: OpenGL continued with GLFW
Replies: 15
Views: 25610

Don't let that stop you.

There are simple procedural ways of doing things rather than having to know all that maths.

I will cover that in a few sample code fragments when the new version of VS2010 becomes available.

:)
by sydbod
Wed Apr 07, 2010 4:29 am
Forum: Project RODNOC
Topic: OpenGL continued with GLFW
Replies: 15
Views: 25610

Hi Nads, Thanks for that feedback. The picture of the triangle bottom edge looks a little better than it will on an ordinary screen, because the *.JPG conversion of the screen capture has smeared a little smoother the bottom edge. On the 12th April, within a few days time, the official release of Vi...
by sydbod
Mon Apr 05, 2010 11:10 am
Forum: Project RODNOC
Topic: OpenGL continued with GLFW
Replies: 15
Views: 25610

Hi Nads, Good to see you are still around. Thanks for that information, I should have remembered that as I am using VisualC++ 2010, that people would also require the runtime DLL for that version of C. (not everyone is running the latest patched version of Win7) Here it is. m Just pop it into the sa...
by sydbod
Sun Apr 04, 2010 4:56 pm
Forum: Project RODNOC
Topic: OpenGL continued with GLFW
Replies: 15
Views: 25610

Have spent some time chasing up various Text rendering libraries for OpenGL, but before I start doing anything with them, I fealt it may be worthwhile to get some file distribution facility available so that I may be able to hoste some of this work for any people that may be interested. I came acros...
by sydbod
Sat Mar 27, 2010 11:16 am
Forum: Project RODNOC
Topic: OpenGL continued with GLFW
Replies: 15
Views: 25610

Now is the time to try and display something simple to the viewport. We will create a triangle at a Z axis location of -10 units. REMEMBER we are looking along the -Z axis with the default viewport..... The triangle will be created by passing the video card a color value and a vertex position for 3 ...
by sydbod
Sat Mar 27, 2010 10:14 am
Forum: Project RODNOC
Topic: OpenGL continued with GLFW
Replies: 15
Views: 25610

*** Important Information *** When an OpenGL window is created with a default projection matrix then the following axis apply to the window created. The middle of the screen is the 0,0,0 point. Up direction is the positive Y axis. Down direction is the negative Y axis. Right direction is the positiv...
by sydbod
Sat Mar 27, 2010 10:03 am
Forum: Project RODNOC
Topic: OpenGL continued with GLFW
Replies: 15
Views: 25610

We will now use an extra OpenGL Utility library that already exists in the SDK to make things a bit easier for us. "GlU32.lib" Everytime we loop through the rendering loop it may be nice to clear the window with a particular chosen color. This can be a default color and is set by the comma...
by sydbod
Sat Mar 27, 2010 8:25 am
Forum: Project RODNOC
Topic: OpenGL continued with GLFW
Replies: 15
Views: 25610

Time to try a test program out and see if things are working properly. Just start an empty project and create a new C++ file. //must be in this order #pragma comment(lib,"opengl32.lib") #pragma comment(lib,"glfw.lib") #pragma comment(lib,"user32.lib"...
by sydbod
Sat Mar 27, 2010 7:56 am
Forum: Project RODNOC
Topic: OpenGL continued with GLFW
Replies: 15
Views: 25610

OpenGL continued with GLFW

Hi Fellow Travellers, Just some information about how I have things set up on my system. We will now be playing with Visual C++ 2010 Express Beta2 m Soon the official release will be available and we will be switching to it. We will also be using a library called GLFW m GLFW is a free, Open Source, ...
by sydbod
Sat Mar 20, 2010 12:55 pm
Forum: Project RODNOC
Topic: OpenGL ..... Fun or Frustration???
Replies: 7
Views: 12753

What is the bet you all thought that this thread was dead WELL !!!!! it has one more post in it. After finding some more free time while babysitting my sick mother in law for 3 days every week, and finally letting the moths out of my wallet and purchasing a laptop, I have spent some more time trying...
by sydbod
Mon Feb 08, 2010 2:20 pm
Forum: Project RODNOC
Topic: rough beta project Grid Edit info for your amusement
Replies: 3
Views: 8341

Hi Roy,

An interesting project you are working on.
I for one will be interested to see how it progresses.
I have never heard of AutoIt3 before. Thanks for bringing it to peoples attention. Must have a look at it also. :)

Regards
Syddy
by sydbod
Wed Sep 30, 2009 3:39 pm
Forum: Project RODNOC
Topic: OpenGL ..... Fun or Frustration???
Replies: 7
Views: 12753

Just to consolidate a bit more information before I forget it ... it may be useful to others at some later time. The following is only applicable for Windows .... I did not test other operating systems. GLUT : AA can not be enabled under ATI/AMD video cards. I do not know the status for Nvidia video...
by sydbod
Tue Sep 29, 2009 12:13 pm
Forum: Project RODNOC
Topic: OpenGL ..... Fun or Frustration???
Replies: 7
Views: 12753

So, what has been the progress ???? We downloaded glut3.7.6 as it is the latest version. Remember, we want to use GLUT because it acts as a uniform interface for all 3 operating systems (Windows, OS X, Linux). It was only necessary to copy the "glut.h" into the Windows SDK "GL" f...