Search found 78 matches
- Sun Aug 29, 2010 1:41 pm
- Forum: Project RODNOC
- Topic: OpenGL continued with GLFW
- Replies: 15
- Views: 77436
Glad you found my little cubby hole where I plonk some of my random ramblings. :) Yes I did look at SDL, and in some of the early posts at stationX you may still find some posts where I was trying to integrate SDL into EAW to create new frontend code for the game. I could not get others to take any ...
- Tue Apr 13, 2010 3:05 pm
- Forum: Project RODNOC
- Topic: OpenGL continued with GLFW
- Replies: 15
- Views: 77436
Here it is .... Visual Studio 2010 express is now available for download. m This is the one that I would/will download (694MB in size so hopefully it will fit on a 700MB CD media) m As it has all the languages on it including C++ and it is also an ISO file so a CD/DVD gets made from it. This allows ...
- Thu Apr 08, 2010 8:33 am
- Forum: Project RODNOC
- Topic: OpenGL continued with GLFW
- Replies: 15
- Views: 77436
- Wed Apr 07, 2010 4:29 am
- Forum: Project RODNOC
- Topic: OpenGL continued with GLFW
- Replies: 15
- Views: 77436
Hi Nads, Thanks for that feedback. The picture of the triangle bottom edge looks a little better than it will on an ordinary screen, because the *.JPG conversion of the screen capture has smeared a little smoother the bottom edge. On the 12th April, within a few days time, the official release of Vi...
- Mon Apr 05, 2010 11:10 am
- Forum: Project RODNOC
- Topic: OpenGL continued with GLFW
- Replies: 15
- Views: 77436
Hi Nads, Good to see you are still around. Thanks for that information, I should have remembered that as I am using VisualC++ 2010, that people would also require the runtime DLL for that version of C. (not everyone is running the latest patched version of Win7) Here it is. m Just pop it into the sa...
- Sun Apr 04, 2010 4:56 pm
- Forum: Project RODNOC
- Topic: OpenGL continued with GLFW
- Replies: 15
- Views: 77436
Have spent some time chasing up various Text rendering libraries for OpenGL, but before I start doing anything with them, I fealt it may be worthwhile to get some file distribution facility available so that I may be able to hoste some of this work for any people that may be interested. I came acros...
- Sat Mar 27, 2010 11:16 am
- Forum: Project RODNOC
- Topic: OpenGL continued with GLFW
- Replies: 15
- Views: 77436
Now is the time to try and display something simple to the viewport. We will create a triangle at a Z axis location of -10 units. REMEMBER we are looking along the -Z axis with the default viewport..... The triangle will be created by passing the video card a color value and a vertex position for 3 ...
- Sat Mar 27, 2010 10:14 am
- Forum: Project RODNOC
- Topic: OpenGL continued with GLFW
- Replies: 15
- Views: 77436
*** Important Information *** When an OpenGL window is created with a default projection matrix then the following axis apply to the window created. The middle of the screen is the 0,0,0 point. Up direction is the positive Y axis. Down direction is the negative Y axis. Right direction is the positiv...
- Sat Mar 27, 2010 10:03 am
- Forum: Project RODNOC
- Topic: OpenGL continued with GLFW
- Replies: 15
- Views: 77436
- Sat Mar 27, 2010 8:25 am
- Forum: Project RODNOC
- Topic: OpenGL continued with GLFW
- Replies: 15
- Views: 77436
- Sat Mar 27, 2010 7:56 am
- Forum: Project RODNOC
- Topic: OpenGL continued with GLFW
- Replies: 15
- Views: 77436
OpenGL continued with GLFW
Hi Fellow Travellers, Just some information about how I have things set up on my system. We will now be playing with Visual C++ 2010 Express Beta2 m Soon the official release will be available and we will be switching to it. We will also be using a library called GLFW m GLFW is a free, Open Source, ...
- Sat Mar 20, 2010 12:55 pm
- Forum: Project RODNOC
- Topic: OpenGL ..... Fun or Frustration???
- Replies: 7
- Views: 70131
What is the bet you all thought that this thread was dead WELL !!!!! it has one more post in it. After finding some more free time while babysitting my sick mother in law for 3 days every week, and finally letting the moths out of my wallet and purchasing a laptop, I have spent some more time trying...
- Mon Feb 08, 2010 2:20 pm
- Forum: Project RODNOC
- Topic: rough beta project Grid Edit info for your amusement
- Replies: 3
- Views: 28959
- Wed Sep 30, 2009 3:39 pm
- Forum: Project RODNOC
- Topic: OpenGL ..... Fun or Frustration???
- Replies: 7
- Views: 70131
Just to consolidate a bit more information before I forget it ... it may be useful to others at some later time. The following is only applicable for Windows .... I did not test other operating systems. GLUT : AA can not be enabled under ATI/AMD video cards. I do not know the status for Nvidia video...
- Tue Sep 29, 2009 12:13 pm
- Forum: Project RODNOC
- Topic: OpenGL ..... Fun or Frustration???
- Replies: 7
- Views: 70131