Search found 1088 matches
- Wed Mar 11, 2026 1:33 am
- Forum: The Erk's Mess
- Topic: EAW WW1 - ground objects
- Replies: 19
- Views: 260
Re: EAW WW1 - ground objects
I can handle that with an assist from Ed. :beer: Moggy, I don't have a target editor set up at present so I don't have easy access to the TMOD list. Can you give me some of the appropriate hangar TMOD numbers to save time? At the moment the Tmod numbers only reach to the old default, so this can be...
- Tue Mar 10, 2026 9:51 am
- Forum: The Erk's Mess
- Topic: EAW WW1 - ground objects
- Replies: 19
- Views: 260
Re: EAW WW1 - ground objects
That's the one. I think we can big up and reskin an existing hangar shape to create that.
- Mon Mar 09, 2026 8:18 pm
- Forum: The Erk's Mess
- Topic: EAW WW1 - ground objects
- Replies: 19
- Views: 260
Re: EAW WW1 - ground objects
Funnily enough I know and love that guy. His videos on the Mosquito, Percy Hobart the tank man, and Douglas Bader are particularly brilliant! On topic, we'll need a Zeppelin shed ground object, and a static Zeppelin. All subject of bombing raids from the earliest days of the war. I'm still gathering...
- Sun Mar 08, 2026 10:11 pm
- Forum: The Erk's Mess
- Topic: EAW WW1 - ground objects
- Replies: 19
- Views: 260
Re: EAW WW1 - ground objects
Thanks Ed.
I like in particular the Maschinenkanone!
I like in particular the Maschinenkanone!
- Sun Mar 08, 2026 1:00 am
- Forum: The Erk's Mess
- Topic: 512 bitmap skins for ground objects
- Replies: 0
- Views: 36
512 bitmap skins for ground objects
1.6 can apparently support hi-res bitmap skins for ground objects. I've never knowingly used them. Anyone had success with hi-res skins? Is it a bit of a load on the frame rate?
- Sun Mar 08, 2026 12:58 am
- Forum: The Erk's Mess
- Topic: EAW WW1 - ground objects
- Replies: 19
- Views: 260
Re: EAW WW1 - ground objects
Thanks Ed, will try and get some of these AA guns modelled.
- Sat Mar 07, 2026 2:11 pm
- Forum: The Erk's Mess
- Topic: EAW WW1 - ground objects
- Replies: 19
- Views: 260
Re: EAW WW1 - ground objects
Yes, we need to do this as simply as possible. For the frontline airfields we can probably adapt the default "green field" setup, substitute hangars, swap buildings and barracks for tents.
- Sat Mar 07, 2026 12:51 pm
- Forum: The Erk's Mess
- Topic: EAW WW1 - ground objects
- Replies: 19
- Views: 260
Re: EAW WW1 - ground objects
I will approach the ground objects in groups i.e. for Airfields, for cities, for villages, for the front line, moving vehicles etc. Almost all frontline airfields are going to be quite simple. A more or less rectangular field, a few of the French temporary hangars, maybe one wooden hangar in some pl...
- Fri Mar 06, 2026 10:00 am
- Forum: The Erk's Mess
- Topic: EAW WW1 - ground objects
- Replies: 19
- Views: 260
Re: EAW WW1 - ground objects
Thanks Edlaz. Have you got a similar list for Germany?
Ray - I will continue to look through the European setups to see what can be used/adapted.
Some of the stuff done for Iraq will do nicely - the Rolls Royce and other armoured cars for example. They were still using 1WW stuff there.
Ray - I will continue to look through the European setups to see what can be used/adapted.
Some of the stuff done for Iraq will do nicely - the Rolls Royce and other armoured cars for example. They were still using 1WW stuff there.
- Fri Mar 06, 2026 9:53 am
- Forum: The Erk's Mess
- Topic: EAW WW1 Theatre
- Replies: 136
- Views: 10157880
Re: EAW WW1 Theatre
Basically using the default European map area. So yes to floatplanes.
Those big German bombers are certainly a sight.
- Thu Mar 05, 2026 5:21 pm
- Forum: The Erk's Mess
- Topic: EAW WW1 - ground objects
- Replies: 19
- Views: 260
EAW WW1 - ground objects
Having now looked through the original twf ground object setup, I can say it was based on the original Dunkirk ground object setup. There are some differences, it has a German 1WW tank for example, and the 1WW temporary hangers. The list is restricted to the old EAW default of 72 slots, so with 1.6 ...
- Wed Mar 04, 2026 6:09 pm
- Forum: The Erk's Mess
- Topic: EAW WW1 Theatre
- Replies: 136
- Views: 10157880
Re: EAW WW1 Theatre
This sounds like a plan. Having got the stuff from Ade, I'm pretty sure I have more or less all that was done previously for the WW1 scenario I'm trying to put together a basic 1.6 setup. Ade sent amongst other things what hed been done for a Winter setup. I set up the tile editor with both Summer a...
- Tue Feb 24, 2026 11:24 pm
- Forum: The Erk's Mess
- Topic: EAW WW1 Theatre
- Replies: 136
- Views: 10157880
Re: EAW WW1 Theatre
Thanks Ray, Those late war planes look good. I am trying to get the scenario sorted. I've been in touch with Ade (Flying Tiger) as to who did what in the original TWF setup, and whether he has any files which I don't. He has mentioned a Spring and Winter scenario, which I don't have any files for. T...
- Sun Feb 22, 2026 5:33 pm
- Forum: The Erk's Mess
- Topic: EAW WW1 Theatre
- Replies: 136
- Views: 10157880
Re: EAW WW1 Theatre
Ray, how do you feel about some requests? :scary: For the early period we need: Royal Aircraft Factory FE2b Royal Aircraft Factory BE2c Vickers FB5 "Gunbus" For the mid period: Halberstadt DII & III and for the heavy bombers: Friedrichshafen GIII Zeppelin-Straaken R VI I can't see that...
- Tue Feb 17, 2026 7:58 pm
- Forum: The Erk's Mess
- Topic: EAW WW1 Theatre
- Replies: 136
- Views: 10157880
Re: EAW WW1 Theatre
That's a good idea. Maybe Include date bracket of principal operational use ie "March 1915-June 1917" which would be very helpful. Managed to get the original TWF tile matrix converted to eaw32.tm and loaded into the map editor today. It looks good for the new setup with the pockmarked ter...