just keeping people up to date.... got several nice US and japanese carrier skins from the game 'Pearl harbour' .. a horrible game but nice skins ....
cheers,
Pobs
Search found 73 matches
- Mon May 03, 2004 11:21 am
- Forum: Carrier Air War
- Topic: To Pobs re Carriers
- Replies: 24
- Views: 55887
- Thu Apr 22, 2004 5:42 pm
- Forum: Carrier Air War
- Topic: To Pobs re Carriers
- Replies: 24
- Views: 55887
- Tue Apr 06, 2004 10:31 am
- Forum: Carrier Air War
- Topic: To Pobs re Carriers
- Replies: 24
- Views: 55887
- Wed Mar 17, 2004 6:23 am
- Forum: Carrier Air War
- Topic: Latest News 7th March 2003
- Replies: 8
- Views: 25082
regarding the 'long leg' fm... well, we can get them to take off and land at the correct height but the ai dont want to use the deck for some reason... I suspect it is because they do a check at 50ft in the default game to see if they are lined up OK... I think the details of this problem can be res...
- Wed Mar 17, 2004 6:16 am
- Forum: Carrier Air War
- Topic: To Pobs re Carriers
- Replies: 24
- Views: 55887
- Tue Mar 16, 2004 11:45 am
- Forum: Carrier Air War
- Topic: To Pobs re Carriers
- Replies: 24
- Views: 55887
- Tue Mar 09, 2004 5:20 pm
- Forum: Carrier Air War
- Topic: Latest News 7th March 2003
- Replies: 8
- Views: 25082
- Tue Mar 09, 2004 5:17 pm
- Forum: Carrier Air War
- Topic: Guess what I found
- Replies: 19
- Views: 47223
So far the news is not good... I checked the default eaw_ttd.dat file and there are no tmods placed to activate the sea convoys, so these clearly dont use the same system as the ground convoys do, if you place ship models on the sea tiles and do an offshore interdiction then the convoy that appears ...
- Sun Mar 07, 2004 1:53 pm
- Forum: Carrier Air War
- Topic: Latest News 7th March 2003
- Replies: 8
- Views: 25082
- Mon Feb 23, 2004 2:57 pm
- Forum: Carrier Air War
- Topic: Guess what I found
- Replies: 19
- Views: 47223
OK, report test 1 : 10 freighter and destroyer slots placed into the 'sea tile' and 4 into each of the coastal tiles water areas... using the default eaw.exe in my SAW test set-up... nothing !.... flew half way down the catalan coast, past harbours, river estuaries, the works.... not one convoy anyw...
- Sun Feb 22, 2004 10:13 pm
- Forum: Carrier Air War
- Topic: Guess what I found
- Replies: 19
- Views: 47223
Fly, the tm file places the terrain tiles on the map, so the 640x320 tiles are each placed by one byte with their orientation set by having 4 values available for each tile to correspond to facing N, S, E, or W.... that file is what places the tiles you fly over.. the height of each tile is then set...
- Sun Feb 22, 2004 12:11 pm
- Forum: Carrier Air War
- Topic: Guess what I found
- Replies: 19
- Views: 47223
hi guys, I suspect this relates to the difference between 'target' convoys and random convoys... Fly, was this convoy your 'target ' for the mission ? Moggy, regarding smoke... we can toggle smoke on and off in the exe table, and it works for all the tmod slots for moving vehicles I think it include...
- Thu Feb 12, 2004 9:55 pm
- Forum: Carrier Air War
- Topic: CAW screens and graphics
- Replies: 49
- Views: 106860
- Wed Feb 11, 2004 5:36 pm
- Forum: Carrier Air War
- Topic: To Pobs re Carriers
- Replies: 24
- Views: 55887
- Fri Feb 06, 2004 7:40 pm
- Forum: Carrier Air War
- Topic: CAW 1944 - Tmod list by types
- Replies: 12
- Views: 33233
Moggy, perhaps if we made it one of the converted freighter type of light support carriers then ?... unless we could have the target carriers swapped depending on the choice of campaign... so a jap version for us campaigns and a US one for jap campaigns... but I dont know how difficult that may be.....