Search found 121 matches
- Thu Sep 23, 2021 4:39 am
- Forum: The Erk's Mess
- Topic: New Adriatic/Balkan/Russian theatre for EAW
- Replies: 37
- Views: 31811
Re: New Adriatic/Balkan/Russian theatre for EAW
It just contains the nodes and the section flag.
- Tue Sep 21, 2021 6:33 pm
- Forum: The Erk's Mess
- Topic: New Adriatic/Balkan/Russian theatre for EAW
- Replies: 37
- Views: 31811
Re: New Adriatic/Balkan/Russian theatre for EAW
You have plenty more to do, so do not bother with the roads. I set up a different interdiction and it worked very well for multiplayer. All that I am trying to do is to build a collection of multiplayer scripts using the multiplayer front line that I made. I am happy to wait for your ships and railw...
- Mon Sep 20, 2021 6:13 pm
- Forum: The Erk's Mess
- Topic: New Adriatic/Balkan/Russian theatre for EAW
- Replies: 37
- Views: 31811
Re: New Adriatic/Balkan/Russian theatre for EAW
I have found an issue that is not really a bug, but is a problem ;) This was a truck interdiction, meant to be ground-started but the convoy was nowhere near the target, and was too far to be flown in real time. The target and bases had been selected to enable a ground-stared intercept to be flown. ...
- Wed May 12, 2021 5:58 pm
- Forum: The Erk's Mess
- Topic: Road and Rail "waypoint" files
- Replies: 5
- Views: 11023
Re: Road and Rail "waypoint" files
I did another test at Buka in SPAW where there are no road tiles. The convoy was moving away from an airfield.
- Wed May 12, 2021 5:29 pm
- Forum: The Erk's Mess
- Topic: Road and Rail "waypoint" files
- Replies: 5
- Views: 11023
Re: Road and Rail "waypoint" files
I will do some testing, but the other options are for truck and armoured convoys on invisible rail lines. I did an ETO truck interdiction and got a convoy following a road. Then I did one at ST Vito in the Med theatre. I saw no road tiles, but the convoy ran parallel and close to an airfield perimet...
- Wed May 12, 2021 12:58 pm
- Forum: The Erk's Mess
- Topic: Road and Rail "waypoint" files
- Replies: 5
- Views: 11023
Re: Road and Rail "waypoint" files
Those files are not used in the game, but there is a routine in one of the editor files (ZOOMEDIT.C) that saves the "railwpt.dat" file. It was last modified in 1998. They are not in the default "GameData" folder in UAW160. Somehow truck convoys often seem to follow roads on the d...
- Wed Mar 31, 2021 1:13 pm
- Forum: The Erk's Mess
- Topic: New Adriatic/Balkan/Russian theatre for EAW
- Replies: 37
- Views: 31811
Re: New Adriatic/Balkan/Russian theatre for EAW
Great.
When you have something working send me a zip to check out
When you have something working send me a zip to check out
- Tue Mar 24, 2020 7:06 pm
- Forum: The Erk's Mess
- Topic: Iraqi armour
- Replies: 1
- Views: 10016
Re: Iraqi armour
Great
- Tue Mar 17, 2020 12:50 pm
- Forum: The Erk's Mess
- Topic: Valentia
- Replies: 14
- Views: 16353
Re: Valentia
Ray
Check your PMs at SimHQ
Check your PMs at SimHQ
- Tue Mar 17, 2020 12:48 pm
- Forum: The Erk's Mess
- Topic: Camel Issues
- Replies: 11
- Views: 13300
Re: Camel Issues
The error finder routine counts the number of rows in the TMod table and gives the warning if the maximum is exceeded.
However, I had not taken into account that the table has a header row, so I had set the wrong maximum number of rows in the original routine
However, I had not taken into account that the table has a header row, so I had set the wrong maximum number of rows in the original routine
- Tue Mar 17, 2020 11:07 am
- Forum: The Erk's Mess
- Topic: Camel Issues
- Replies: 11
- Views: 13300
Re: Camel Issues
There is a "TED 2016-2020 V3.exe" in your folder at the FTP which should fix the problem
- Mon Mar 16, 2020 9:26 pm
- Forum: The Erk's Mess
- Topic: Camel Issues
- Replies: 11
- Views: 13300
Re: Camel Issues
There is a 256 maximum number of TMods at each target and the editor checks that it is not exceeded.
We are staying inside as far as possible. No gigs. Flying online at GameRanger
We are staying inside as far as possible. No gigs. Flying online at GameRanger
- Mon Mar 16, 2020 1:18 pm
- Forum: The Erk's Mess
- Topic: Camel Issues
- Replies: 11
- Views: 13300
Re: Camel Issues
There is a "IRAQ TED.zip" file in your folder. I think that I fixed the one fault in Tardata a week or so ago :) The "Type" setting to zero did not produce a visible object. This was the truck with Type=2 http://www.mediafire.com/convkey/f9bf/9lrn0ekdajr7vxgzg.jpg This was the tr...
- Mon Mar 16, 2020 10:58 am
- Forum: The Erk's Mess
- Topic: Camel Issues
- Replies: 11
- Views: 13300
Re: Camel Issues
I will set-up a target editor folder with the split files and upload it
The "Type" value is a size factor, and I suspect it is a power of 2 so Type 2 is 2² which is 4.
I will do a little experiment with a Type = 0, to see if 2° = 1 is used.
The "Type" value is a size factor, and I suspect it is a power of 2 so Type 2 is 2² which is 4.
I will do a little experiment with a Type = 0, to see if 2° = 1 is used.
- Sun Mar 15, 2020 1:17 pm
- Forum: The Erk's Mess
- Topic: Camel Issues
- Replies: 11
- Views: 13300
Re: Camel Issues
I have made a full installation of a UAW160 working folder with just my versions of IRAQ and Dunkirk plus the TMod and Tardata utilities :) http://www.mediafire.com/file/qo66vhqoch47je5/Moggy160.exe/file Let me know when you have got it so that I can delete it and get back the space at Mediafire ;) ...