Search found 935 matches
- Fri Aug 25, 2023 1:03 pm
- Forum: The Erk's Mess
- Topic: Glider for the Eastern Front
- Replies: 6
- Views: 12531
Glider for the Eastern Front
Bit of fun for the Eastern front, drop the JU52 tug and see how many assault gliders you can land in one peice on the target. http://mogggy.org/pictures/Glider&Ju52.jpg The DFS 230 Luftwaffe assault glider had defensive armament. One machine in the rear of the cockpit and can additionally have t...
- Sun Feb 19, 2023 11:56 pm
- Forum: The Erk's Mess
- Topic: Setting up aircraft carrier bases
- Replies: 6
- Views: 13382
Re: Setting up aircraft carrier bases
I'll try a few experiments.
- Sun Feb 19, 2023 12:31 pm
- Forum: The Erk's Mess
- Topic: Setting up aircraft carrier bases
- Replies: 6
- Views: 13382
Re: Setting up aircraft carrier bases
Okay Chaps, I have four carrier bases more or less in place. It's then a matter of sliding in the tmods and getting the height right. I do have this problem. Salerno Bay, where the carriers are, is very near the southern edge of the map. I am running 24thNov1922_NewMap.exe, and I have wall.mpf with ...
- Sat Feb 18, 2023 5:30 pm
- Forum: The Erk's Mess
- Topic: Setting up aircraft carrier bases
- Replies: 6
- Views: 13382
Setting up aircraft carrier bases
Haven't done this under 1.6.
Do we still need a "solid" tile under the carrier?
What's the drill for setting up a carrier base?
Do we still need a "solid" tile under the carrier?
What's the drill for setting up a carrier base?
- Fri Feb 17, 2023 11:47 am
- Forum: The Erk's Mess
- Topic: paratroopers which spawn into soldiers when they hit the ground.
- Replies: 4
- Views: 11410
Re: paratroopers which spawn into soldiers when they hit the ground.
Okay, I will check it out.
Right, I have that. Looks good, though It only has a "cargo parachute" load at the moment.
I will try an edit for a paratrooper load.
Right, I have that. Looks good, though It only has a "cargo parachute" load at the moment.
I will try an edit for a paratrooper load.
- Thu Feb 16, 2023 2:12 pm
- Forum: The Erk's Mess
- Topic: paratroopers which spawn into soldiers when they hit the ground.
- Replies: 4
- Views: 11410
Re: paratroopers which spawn into soldiers when they hit the ground.
Just following this line of thought. We don't seem to have a Dakota model in the official aircraft inventory with a paratrooper and cargo paradrop loadout. Ray, can we add this? I can let you have my DC2 from the Iaq setup as a basis. The reason for all this is that I'm trying out a Salerno scenario...
- Thu Feb 16, 2023 1:36 pm
- Forum: The Erk's Mess
- Topic: paratroopers which spawn into soldiers when they hit the ground.
- Replies: 4
- Views: 11410
Re: paratroopers which spawn into soldiers when they hit the ground.
Oh, sorry, I asked this in 2018 and Jel confirmed that it does http://mogggy.org/TheGen2/viewtopic.php?f=32&t=5988&hilit=paratroopers http://mogggy.org/pictures/paras4.jpg See also: https://simhq.com/forum/ubbthreads.php/ubb/showflat/Number/4258859/ and https://simhq.com/forum/ubbthreads.php...
- Thu Feb 16, 2023 1:33 pm
- Forum: The Erk's Mess
- Topic: paratroopers which spawn into soldiers when they hit the ground.
- Replies: 4
- Views: 11410
paratroopers which spawn into soldiers when they hit the ground.
Jel - does the current line of 160 exes support the code you developed in May 2016 whereby by falling paratroopers don't explode when they hit the ground, but spawn into the "little men"? Ray - am I right in thinking the current default weapons availability for 160 includes both cargo para...
- Fri Aug 19, 2022 12:04 pm
- Forum: The Erk's Mess
- Topic: Making minipix appear in selection screen
- Replies: 1
- Views: 9996
Re: Making minipix appear in selection screen
Okay, found it.
The "NoMiniPics" flag text file is buried in the GameData folder.
The "NoMiniPics" flag text file is buried in the GameData folder.
- Fri Aug 19, 2022 11:18 am
- Forum: The Erk's Mess
- Topic: Making minipix appear in selection screen
- Replies: 1
- Views: 9996
Making minipix appear in selection screen
Can someone please remind me how to make the fsmplane.wsp minipix appear in the mission selection screen as opposed to the text aircraft name.
Ta!
Ta!
- Wed Nov 24, 2021 11:10 am
- Forum: The Erk's Mess
- Topic: Balkan trains
- Replies: 2
- Views: 10839
Re: Balkan trains
I will experiment.
- Tue Nov 23, 2021 1:37 am
- Forum: The Erk's Mess
- Topic: Balkan trains
- Replies: 2
- Views: 10839
Balkan trains
This is Gibbons' Hejaz train, originally developed for the Iraq 1914 scenario. I'm thinking of using it on the Serbian/Greek section of the railway in the Balkan theatre.
Going to have to do some of that length/gap adjustment.
Going to have to do some of that length/gap adjustment.
- Thu Nov 18, 2021 12:34 am
- Forum: The Erk's Mess
- Topic: More about trains
- Replies: 8
- Views: 14090
- Wed Nov 17, 2021 8:11 pm
- Forum: The Erk's Mess
- Topic: More about trains
- Replies: 8
- Views: 14090
Re: More about trains
I need to adjust the distances between the various items of rolling stock. I'm assuming this basically set by the dimensions of the model in its tmod.dat, with additional general adjustment in the tlist.mpf file.
- Wed Nov 17, 2021 11:01 am
- Forum: The Erk's Mess
- Topic: More about trains
- Replies: 8
- Views: 14090
Re: More about trains
I had wondered whether the tmog system also worked with the mobile mods. Was going to do some experiments. The answer to this is that it does. I have WingmanT's Soviet Armoured train running on the Russian railway lines in 1944. http://mogggy.org/pictures/SCRN0871.jpg As the tmogs for the armoured ...