Search found 78 matches

by sydbod
Mon Sep 28, 2009 3:19 pm
Forum: Project RODNOC
Topic: OpenGL ..... Fun or Frustration???
Replies: 7
Views: 54115

OpenGL ..... Fun or Frustration??? I have been having a lot of "Frustration" up till now .... when will the "Fun" begin? OK ... what has been discovered. It appears that all the the VisualC++ express versions of the compiler do come preconfigured to compile for "OpenGL 1.1&...
by sydbod
Mon Sep 28, 2009 2:27 am
Forum: Project RODNOC
Topic: OpenGL ..... Fun or Frustration???
Replies: 7
Views: 54115

Hi Woody, Its great to have a kindred spirit that has some interest in this to talk with. YES, OpenGL is just another graphical interface similar to the graphical part of DirectX. OpenGL has had many upgrades (revisions), just the same as has happened with the various versions of DirectX. The step u...
by sydbod
Sun Sep 27, 2009 12:48 pm
Forum: Project RODNOC
Topic: OpenGL ..... Fun or Frustration???
Replies: 7
Views: 54115

OpenGL ..... Fun or Frustration???

Time to go on a little journey. The same sort of journey like "Alice in Wonderland". In this case though maybe it may be closer to "Siddy in Funnyland". OK, what do we know? OpenGL should be a great rendering system that will allow games to be written for all 3 of the major opera...
by sydbod
Thu Sep 24, 2009 4:22 pm
Forum: Project RODNOC
Topic: Project REDIDIT.......
Replies: 25
Views: 84520

No, I have not died... No, This area has not come to a halt.... While being tied up with personal problems at home, it has given me plenty of time to think. I started off with playing with various game libraries. They gave one the opportunity to get a good overview of what is involved in creating a ...
by sydbod
Sun Jul 26, 2009 1:23 pm
Forum: Project RODNOC
Topic: Project REDIDIT.......
Replies: 25
Views: 84520

Another day of fun and frustration. When I was making that island model, I created it as a *.obj model. I used another program to convert it to a *.X model, as D3D likes to work with *.X models. In the conversion, I forgot to tick the (add normals) to the conversion, so I had wasted the better part ...
by sydbod
Sat Jul 25, 2009 4:26 pm
Forum: Project RODNOC
Topic: Project REDIDIT.......
Replies: 25
Views: 84520

While I am waiting for an addition(by the developer) to be included in one of the game libraries that I am playing with, I thought it may be interesting to play with DirectX9 directly, rather than going through a game library. I decided to set up 2 cameras so that one camera would render the back ha...
by sydbod
Sat Jul 25, 2009 9:46 am
Forum: Project RODNOC
Topic: Project REDIDIT.......
Replies: 25
Views: 84520

Have been having some fun (well not really, as I hate making models ) learning to make models for some of these newer game engines. It looks like the most important 3D model formats are *.OBJ and *.X formats. After spending a huge amount of time trying to find a 3D modeling program that actually is ...
by sydbod
Sat Jul 11, 2009 8:36 am
Forum: Project RODNOC
Topic: Project REDIDIT.......
Replies: 25
Views: 84520

Have been having some fun with applying bullet holes to things. The usual procedure for bullet holes is to have them visible for a predefined period of time and then they fade away. Have been thinking it may be worthwhile to have a predefined max value of about 1000 bullet holes allowed to be visibl...
by sydbod
Thu Jul 02, 2009 8:40 am
Forum: Project RODNOC
Topic: Project REDIDIT.......
Replies: 25
Views: 84520

The more I play with this new "esenthel" game library, the more I like it. Had a quick play to see what it is like creating TRUE volumetric clouds that are reproduced exactly identically on all players machines. Here is a cloud that fits that requirement. It is roughly 4KMx4KM and 0.5KM th...
by sydbod
Sun Jun 28, 2009 4:10 pm
Forum: Project RODNOC
Topic: Project REDIDIT.......
Replies: 25
Views: 84520

Hi Mav, Have a look at this game library. m I have been playing with it over the last 2 days. It has impressed me greatly. It is free for non-commercial projects, and provides almost everything one can possibly imagine, in it. Although it does not provide shader access from within the free version, ...
by sydbod
Sun Jun 14, 2009 1:24 pm
Forum: Project RODNOC
Topic: Project REDIDIT.......
Replies: 25
Views: 84520

Hi Mav, I have sent you another file set with a working menu system for the Entry Menu, the Host Menu, and the Client Menu. Sent via attachment to your email account. That set should be complete enough for you to integrate your sound code into it. I still want to do some modifications with the menu ...
by sydbod
Sat Jun 13, 2009 3:08 pm
Forum: Project RODNOC
Topic: Project REDIDIT.......
Replies: 25
Views: 84520

Hi Jel, good to see you had a good time overseas. Give our love to Pam and the family. Yes, it will be great to see 1.28a released. It has had a long gestation period, and it should be a very pretty baby at its launch. I must say I do miss all the buzz and activity from when I was still active in th...
by sydbod
Sat Jun 13, 2009 2:04 am
Forum: Project RODNOC
Topic: Project REDIDIT.......
Replies: 25
Views: 84520

Hi Mav, All the programs Globals are managed in the structure: struct ProgramSettings { int iWindowedMode; int iDesktopWidth; int iDesktopHeight; int iGameWidth; int iGameHeight; int iGameColor; int iGameZBuffer; int iUseMusic;//If true then music will be used int iMusicPlaying;//If true then m...
by sydbod
Fri Jun 12, 2009 2:49 pm
Forum: Project RODNOC
Topic: Project REDIDIT.......
Replies: 25
Views: 84520

Just a little update, I had been chasing a problem within the game library that was corrupting Text Fonts when they are being rescaled. Here is a picture of a corrupted font compared to what the font should be like. http://i16.photobucket.com/albums/b49/sydbod/GoodText.jpg I blew more time than what...
by sydbod
Thu Jun 04, 2009 1:09 am
Forum: Project RODNOC
Topic: Project REDIDIT.......
Replies: 25
Views: 84520

Lets be bold and just make up a term.
Lets call it "Unified Interface Functions" ????? :)