Search found 78 matches

by sydbod
Wed Oct 15, 2008 9:25 am
Forum: Project RODNOC
Topic: Change in TERRAIN direction.
Replies: 22
Views: 67640

Change in TERRAIN direction.

Hi All, I have come across a sticky problem that may cause me to change direction a little bit. It appears that most video cards and virtually most every game library use single precision floating point numbers for defining in 3D space the node positions for models, as well as the camera position. T...
by sydbod
Sun Oct 05, 2008 9:29 am
Forum: Project RODNOC
Topic: First Download available
Replies: 2
Views: 19338

I am glad you like it Shreck. I have the next installment almost ready. There is a problem still with the networking library, it is being worked on at the moment. Once that library is fixed, then we will have a proper client/host/server mode in the game. The new version also has bullets with gun con...
by sydbod
Wed Oct 01, 2008 9:48 am
Forum: Project RODNOC
Topic: UPDATE Gun Convergence and Snapshot capability
Replies: 0
Views: 33889

UPDATE Gun Convergence and Snapshot capability

Hi All, Just a small update. We now have Bullets (but still no DamageModel) as well as Gun Convergence. We also have Screen Snapshot capability within the game. Will have to do a little multiplayer testing with these features before this version of the test code will be released in a few days. http:...
by sydbod
Mon Sep 29, 2008 4:27 am
Forum: Project RODNOC
Topic: my scale experiment
Replies: 3
Views: 21503

Thanks for the information . I will look and see what can be used here. The game library we are currently playing with is called "DarkGDK" It is a free library that couples into the free version of VC++ 2008. The way a terrain is made in this engine is very simple. A picture of the terrain...
by sydbod
Sun Sep 28, 2008 12:07 pm
Forum: Project RODNOC
Topic: CALLING JELLY
Replies: 0
Views: 32900

CALLING JELLY

Hi Tony, Nads, Knegel and I ran a few multiplayer flights with the new game code and all looks to be running fine. Knegel was running as HOST and Nads and myself had no problems joining a running game. I think the basic networking part is now doing what we all wanted of it. We now have working HOST/...
by sydbod
Sat Sep 27, 2008 2:48 pm
Forum: Project RODNOC
Topic: GREETINGS
Replies: 0
Views: 32864

GREETINGS

WELCOME ALL. This is a new forum based upon the following principles. 1) Every member that posts in here has an equal right to their opinion. 2) No LEGACY arguments that deal with EAW have any place within this particular forum. 3) The rules and regulations of this site will be respected. 4) ANY dis...
by sydbod
Fri Apr 04, 2008 10:38 am
Forum: The Erk's Mess
Topic: Australian way of "high life" :)
Replies: 1
Views: 6231

You just can not please some women......
by sydbod
Wed Jan 02, 2008 1:08 am
Forum: The Erk's Mess
Topic: And you think we have problems of scale!
Replies: 15
Views: 22555

"hunt and pecker"


OHHHHH I like that.

I suppose it come a close second to a similar saying where the "h" is changed for another letter. :)
by sydbod
Tue Jan 01, 2008 2:17 pm
Forum: The Erk's Mess
Topic: And you think we have problems of scale!
Replies: 15
Views: 22555

Hi John, Well at the moment I am in the nuddy after a nice late swim in the pool. I also wonder why the scales were actually changed within EAW between the various objects. I suspect there has to be a good reason. It is something worthy of a trial, but who would want to redo all those models and in ...
by sydbod
Tue Jan 01, 2008 8:36 am
Forum: The Erk's Mess
Topic: And you think we have problems of scale!
Replies: 15
Views: 22555

What an impressive thread....i want some of the action..... :)
by sydbod
Mon Nov 19, 2007 12:14 pm
Forum: The Erk's Mess
Topic: EAW and Windows XP Screen Quality
Replies: 10
Views: 10955

Then are there any diags to recomend to test the stability of my rig? The main one is memory stability. Usually the best test in a memory diagnostic that comes with virtually any Linux distribution, but you can download a version and load it up (self booting) and run it over night to see if any pro...
by sydbod
Sat Nov 17, 2007 12:07 pm
Forum: The Erk's Mess
Topic: EAW and Windows XP Screen Quality
Replies: 10
Views: 10955

What I don't understand is why sometimes I can fly all night without a problem and others I'll get a CTD with the XP has a problem and must close message after a few minutes. You may have a stability problem with your machine. I don't appear to have problems when I run with ATI video on some of my ...
by sydbod
Fri Nov 16, 2007 2:14 pm
Forum: The Erk's Mess
Topic: EAW and Windows XP Screen Quality
Replies: 10
Views: 10955

Re: EAW and Windows XP Screen Quality

I'm wondering if there is a coorelation between color quality settings and some CTD's in EAW. Do you use 16 or 32 bit quality? And, how many if any use compatibility mode and 256 colors. Or, does it make no difference at all. Hi Iron Mike, I assume you are talking with regard to WinXP. With this op...
by sydbod
Mon Oct 22, 2007 2:36 pm
Forum: The Erk's Mess
Topic: the "upgrade" of simhqs' server........
Replies: 16
Views: 14355

I have tried to mix and match some new code "mods" to see if they are compatible. Without much success-- (Syd's new seaplane wakes don't quite match his sound system--though I've only had time for one try). Now Wuddy, you should know better than to think I would write code that may not be...
by sydbod
Wed Oct 17, 2007 6:51 am
Forum: The Erk's Mess
Topic: the "upgrade" of simhqs' server........
Replies: 16
Views: 14355

Now that is nice :)....it is time some kind person may think to redoes the standard EAW terrain for a new release.