Search found 125 matches
- Fri Feb 09, 2024 11:30 am
- Forum: The Erk's Mess
- Topic: Glide Aircraft Skin Issues
- Replies: 17
- Views: 1284
Re: Glide Aircraft Skin Issues
Just out of interest I set the GoG 1.28 system up again. Flying with the 1024x768 screen I was getting frame rates in the high 50s and even up to 64. Trying again in 1920x1080 I was getting the low 30s but occasionally up to 45 fps. Might it be possible to negotiate with GoG to see if they can speed...
- Thu Feb 08, 2024 6:43 pm
- Forum: The Erk's Mess
- Topic: Glide Aircraft Skin Issues
- Replies: 17
- Views: 1284
Re: Glide Aircraft Skin Issues
I did a test by copying a UAW160 folder to an internal drive and running a host only multiplayer mission. The mission was an intercept. When I used my Windows 10 drive with the ini set at 1024x768 the best frame rate was 20 fps. It dropped as soon as the enemy aircraft came into view, and even at 20...
- Tue Feb 06, 2024 7:48 pm
- Forum: The Erk's Mess
- Topic: Glide Aircraft Skin Issues
- Replies: 17
- Views: 1284
Re: Glide Aircraft Skin Issues
The problem is caused by Windows 10.
If you use d3d the frame rates are terrible. They are good if you use Glide.
If you use d3d the frame rates are terrible. They are good if you use Glide.
- Thu Jan 18, 2024 4:03 pm
- Forum: The Erk's Mess
- Topic: Jarod's help post
- Replies: 27
- Views: 6349
Re: Jarod's help post
Jarod and I are in contact via email. I have sent him a bare-minimum installation which we can use to get his j/s working. Like you, I also recommended that he only uses the SideWinder for EAW. I advised him to check the Windows User Account (UAC). With levels of 0, 1, 2 and 3 it cannot be set to 2 ...
- Fri Sep 22, 2023 6:00 pm
- Forum: Pukka Gen
- Topic: Bringing back the Fairey Barracuda
- Replies: 3
- Views: 8959
Re: Bringing back the Fairey Barracuda
My brother bombed the Tirpitz in one in 1944. He was much relieved when HMS Indefatigable was sent to the far East and they switched to Avengers.
- Fri Sep 08, 2023 12:16 pm
- Forum: The Instruction Manual
- Topic: Additions to the eaw.ini file In Code Group Releases 128A-150
- Replies: 6
- Views: 176471
Re: Additions to the eaw.ini file In Code Group Releases 128A-150
There is also an Alt-G which toggles the gunsight. If cockpit view is off then it can give you a clear screen for screenshots. F8 has been remapped. It is a toggle which turns off/on the data display (aircraft type, range, and the little square box) for the selected target plane. Turning it off when...
- Thu Sep 07, 2023 1:35 pm
- Forum: The Instruction Manual
- Topic: Fine Tuning UAW 1.6 - those mpf files and presence files
- Replies: 10
- Views: 25760
Re: Fine Tuning UAW 1.6 - those mpf files and presence files
As soon as I can I will check the source code re- mpf files.
In many cases the routine that reads them starts with the default values and then if the file is found it is read and the exe uses the new values.
The default values may give the user some idea of the appropriate range.
In many cases the routine that reads them starts with the default values and then if the file is found it is read and the exe uses the new values.
The default values may give the user some idea of the appropriate range.
- Wed Sep 06, 2023 7:55 am
- Forum: The Instruction Manual
- Topic: Fine Tuning UAW 1.6 - those mpf files and presence files
- Replies: 10
- Views: 25760
Re: Fine Tuning UAW 1.6 - those mpf files and presence files
Well done.
However, MissAlli.mpf and MissAxe.mpf are not used in 160.
However, MissAlli.mpf and MissAxe.mpf are not used in 160.
- Mon Sep 04, 2023 11:40 am
- Forum: The Instruction Manual
- Topic: Screenshot thread - see what 1.6 has to offer!
- Replies: 10
- Views: 18119
Re: How to download, setup and run EAW 1.6
......and there is a Camel Corps too
- Thu Aug 31, 2023 8:58 am
- Forum: Pukka Gen
- Topic: Funeral for last known Royal Navy Dunkirk veteran
- Replies: 2
- Views: 11500
- Mon Aug 28, 2023 10:08 am
- Forum: The Instruction Manual
- Topic: Enjoy flying multiplayer missions in UAW160
- Replies: 0
- Views: 33714
Enjoy flying multiplayer missions in UAW160
From what we learned from one of the original programmers the EAW multiplayer code in the original release was far from being finalised. It was a set of "make-do" routines assembled in haste in order for the game to be released. A minimum of two players was needed, so it was impossible to ...
- Sat Aug 26, 2023 10:36 am
- Forum: The Instruction Manual
- Topic: How to download, setup and run EAW 1.6 - A few clicks and you're in the air!
- Replies: 0
- Views: 34823
How to download, setup and run EAW 1.6 - A few clicks and you're in the air!
Post Last Updated on: September 24th 2023 see "latest exe updates" section below Download, unpack, and a few clicks later you are flying in UAW160 UAW 160 is the most up to date and expansive version of EAW, providing many different theatres of WWII action, and an expansive inventory of WW...
- Sun Feb 19, 2023 7:45 pm
- Forum: The Erk's Mess
- Topic: Setting up aircraft carrier bases
- Replies: 6
- Views: 13450
Re: Setting up aircraft carrier bases
I am not sure. My revision of the wall code was meant for players flying into it. I do not know if it affects starting point Try a bombing mission with the carrier as the target. When you get near hit "E" repeatedly to bring up the TMods which should include the airfield and the carrier. D...
- Sun Feb 19, 2023 9:44 am
- Forum: The Erk's Mess
- Topic: Setting up aircraft carrier bases
- Replies: 6
- Views: 13450
Re: Setting up aircraft carrier bases
Since 1.28c with the "Allied Carrier" they have been on water tiles
- Tue Nov 23, 2021 1:18 pm
- Forum: The Erk's Mess
- Topic: Balkan trains
- Replies: 2
- Views: 10863
Re: Balkan trains
Changing the separation may fix it