Search found 121 matches
- Tue Sep 17, 2019 5:57 pm
- Forum: The Erk's Mess
- Topic: Transparency files
- Replies: 24
- Views: 20761
Re: Transparency files
Multiskin is my guess
- Mon Sep 16, 2019 11:13 am
- Forum: The Erk's Mess
- Topic: Transparency files
- Replies: 24
- Views: 20761
Re: Transparency files
In the "EAWTM2" folder there are the two default texture mapping files, "TextMap1.str" and "TextMap2.str". I used the string editor twice and put them together on my desktop: http://www.mediafire.com/convkey/21e0/x9c4ywcoqi8ehinzg.jpg Corresponding lines match. There is...
- Sun Aug 04, 2019 1:56 pm
- Forum: The Erk's Mess
- Topic: Flight along the Med coast of France ...
- Replies: 1
- Views: 5478
- Wed Jul 03, 2019 5:55 pm
- Forum: The Erk's Mess
- Topic: Carrier height
- Replies: 33
- Views: 17997
Re: Carrier height
I have thought about that problem, but I cannot figure out the cause at all.
At times it seems to be intermittent, and it may relate to deck damage or lack of it.
I do not know of we will ever find a solution
At times it seems to be intermittent, and it may relate to deck damage or lack of it.
I do not know of we will ever find a solution
- Wed Jul 03, 2019 3:42 pm
- Forum: The Erk's Mess
- Topic: Carrier height
- Replies: 33
- Views: 17997
Re: Carrier height
Post a screenie to show me this effect
Edit:
I just checked the Saratoga and it does not have an airfield TMod5
Edit:
I just checked the Saratoga and it does not have an airfield TMod5
- Wed Jul 03, 2019 1:08 pm
- Forum: The Erk's Mess
- Topic: Carrier height
- Replies: 33
- Views: 17997
Re: Carrier height
There is a "Ray160Patch.zip" in your folder with my working version of the theatre, the new exes, and the runways.dat editors.
The latter might not fit on your screen, but they are sizeable by dragging.
The latter might not fit on your screen, but they are sizeable by dragging.
- Wed Jul 03, 2019 11:48 am
- Forum: The Erk's Mess
- Topic: Carrier height
- Replies: 33
- Views: 17997
Re: Carrier height
Excellent
Any progress with the Saratoga CTD with a groundstart?
Any progress with the Saratoga CTD with a groundstart?
- Wed Jul 03, 2019 10:41 am
- Forum: The Erk's Mess
- Topic: Carrier height
- Replies: 33
- Views: 17997
Re: Carrier height
If you add the catapult to a ship then will the height be the same as the height it is on the battleship ?
If not, then new code would have to be written, and more runways configured, and I do not really want to have to do that.
If not, then new code would have to be written, and more runways configured, and I do not really want to have to do that.
- Wed Jul 03, 2019 7:05 am
- Forum: The Erk's Mess
- Topic: Carrier height
- Replies: 33
- Views: 17997
Re: Carrier height
I am having reservations about spending too much more time on the catapult thing. I have it working and I will get the files to Ray. My reservations are because a number of game issues arise because only one plane can be launched. The only way we can have just one plane is to fly the catapult launch...
- Mon Jul 01, 2019 3:48 pm
- Forum: The Erk's Mess
- Topic: Carrier height
- Replies: 33
- Views: 17997
Re: Carrier height
Bug report. I have been flying a host only multiplayer Ground-start from the Allied carriers in my MB-3 with about eight MB-3s on the deck in total. They are in two lines of MB-3s on the deck. HMS Vic: No problem Long Island: OK Saratoga: CTD on launch Enterprise and Hornet: No CTD but on launch the...
- Mon Jul 01, 2019 3:10 pm
- Forum: The Erk's Mess
- Topic: Carrier height
- Replies: 33
- Views: 17997
Re: Carrier height
I have got the file, set it up and added the terrain tiles. Are there any other files I need to add. There are a few bugs which need investigating, but I will report back on that. What I need are the names and locations of the airbases which are ships with catapult launches so that I can have a shot...
- Sun Jun 30, 2019 12:46 pm
- Forum: The Erk's Mess
- Topic: Carrier height
- Replies: 33
- Views: 17997
Re: Carrier height
We should just focus on the battleship. Once we get that right we can so the sub. With the battleship I would assume that it is selected as a base, with the single aircraft, and you launch using the catapult. In this situation piloting manually does not use the catapult code, but it kicks in with AI...
- Sun Jun 30, 2019 10:08 am
- Forum: The Erk's Mess
- Topic: Carrier height
- Replies: 33
- Views: 17997
Re: Carrier height
This morning's work ;) http://www.mediafire.com/convkey/5955/2j3s3tf5e8bffwfzg.jpg In the exe there is now a variable "RaiseMe" with the default set to 58.0 It can now be read from an external "Carrier.mpf" file which can be in the root folder or a theatre folder. In the screenie...
- Sun Jun 30, 2019 8:44 am
- Forum: The Erk's Mess
- Topic: Carrier height
- Replies: 33
- Views: 17997
Re: Carrier height
In the table there are 32, over half of which we have never used. The order matches the original order,hence the 0, 10, 9, 6 ..... for the 3dz numbers. In the source code there is a "point over carrier" check which tests if a point is over a runway type 8. If it is true then certain things...
- Sat Jun 29, 2019 9:05 pm
- Forum: The Erk's Mess
- Topic: Carrier height
- Replies: 33
- Views: 17997
Re: Carrier height
I found the height setting code which has a fixed value (58.0) added to the plane height. It occurred in 32 places ;) My next step was to make this a variable, so that it can be changed, and it works. There are some issues with wheel brakes if you make it too high- they cannot be turned off if it is...