No, this will not be a Gold edition, I think, more a silver one. When we can get all the 7217 stuff fixed once and for all plus loads more cool stuff, like Internet connection, etc, then it might be a bit more golden.
Well, it's our own fault really. We should keep up posts on Furgal's, and Roy's. so when the mighty SimHQ falls over, we are not left without a forum. The other problem is, other people who found us on SimHQ, don't know where else to find a EAW forum. During a normal day on SimHQ we have the 5th lar...
The mapping is not my fault. You will find almost none of the Fleet Defender models are fully mapped, and a lot of elements were either code 3 or 4 which need no mapping as they are only coloured for effect. So. elements like the one above are totally normal with these 3dz's.
I must admit I felt like a school teacher, marking your homework. But, I know reading 3dz code in text format is not easy, and I may have missed something, but it should be a lot closer than it was before.
This is the normal element. E013= 5 4 35 181 4 36 198 1 14 204 34 34 156 29 0 221 138 1 0 118 149 I'm not sure what this is supposed to be. The above line looks like a hardpoint coding but the 138, and 149 are not needed, but a hardpoint should be 2 H/P code number, point number, like 118, so it wou...
Hi Wuddy. By now you should have my files. I've not used the cockpit version of the Glider 3dz. I've only now noticed I had a copy sent to me, so I'll check it out and do the changes to it, rather than my original model. You might be wondering why the Dak has a tra file. It's because it can be used ...
Hi Guys. I've just been testing Dean's new glider skin, which I asked him to do because I thought the skin I did, did not match the C47 very well. Now, thanks to Dean, it does. I hope my solution for the props on the C47 meets with approval, as there is no way to get a proper tra effect working on a...