Search found 78 matches

by sydbod
Wed Jun 03, 2009 12:16 pm
Forum: Project RODNOC
Topic: Project REDIDIT.......
Replies: 25
Views: 84824

YES, work is still being done. Just a quick progress report. An attempt has been made to try to split the work into functional areas. Mav is currently working on a wrapper for 2 different sound libraries to be evaluated within the game. He will probably provide some updates when he has something of ...
by sydbod
Mon May 25, 2009 8:22 am
Forum: Project RODNOC
Topic: Project REDIDIT.......
Replies: 25
Views: 84824

Project sent to your GMAIL account. :)
by sydbod
Mon May 25, 2009 4:02 am
Forum: Project RODNOC
Topic: Project REDIDIT.......
Replies: 25
Views: 84824

Most impressive . For such a small project, is not working with classes a bit too complex. I know that in a huge project, it is the only way to go. I was just hoping to keep things simple so that other "noobs" (hell, I am still a noob) may find it easier to follow the code and see how it i...
by sydbod
Sat May 23, 2009 3:40 pm
Forum: Project RODNOC
Topic: Project REDIDIT.......
Replies: 25
Views: 84824

Calling Mav, I am right on schedule with the skeleton of the program. Only have to integrate some code for storing setup information in an external file (*.ini, or similar), and add a little code in the Program State Arbitrator code for the loading of the gameloop assets. When it is finished I shall...
by sydbod
Fri May 22, 2009 7:56 am
Forum: Project RODNOC
Topic: Project REDIDIT.......
Replies: 25
Views: 84824

Calling Mav, Here is something you can do towards the project for the moment, untill I get the first part sorted out. We require an "Entry Menu" for the game. Basically what is required are the functions as follows. 1) void EntryMenuPreload(void) 2) int EntryMenu(void) 3) void EntryMenuUnl...
by sydbod
Thu May 21, 2009 3:01 pm
Forum: Project RODNOC
Topic: Project REDIDIT.......
Replies: 25
Views: 84824

Project REDIDIT.......

This is the start of the new project. It is again a multiplayer flight sim that will be created using TV3D game library. For once we will try and structure the game a little better than previous attempts. A "Game State Arbitrator" will be used to provide a bit of structure within the game ...
by sydbod
Wed May 20, 2009 4:15 pm
Forum: Project RODNOC
Topic: Calling Maverick
Replies: 11
Views: 47360

OK then, I will start the ball rolling tomorrow night when I get the time. Will start a new thread, and TV3D will be the engine. There should be no reason why you can not do some programming as the framework will be using NO shader operations to start with. The fancy stuff will be integrated at the ...
by sydbod
Wed May 20, 2009 4:42 am
Forum: Project RODNOC
Topic: Calling Maverick
Replies: 11
Views: 47360

Hey Mav ....... how are things progressing?

I am getting a bit impatient to get started on the project.
by sydbod
Thu May 14, 2009 1:37 pm
Forum: Project RODNOC
Topic: Calling Maverick
Replies: 11
Views: 47360

Should it be an AGP or a PCIE video card. What CPU are you running. What country are you in. How much is your proposed budget. Only then can a recommendation be made. It should be a SM3 or better card so it should be from these ATI: HD2xxx , HD3xxx , HD4xxx series Nvidia: 8xxx , 9xxx, or the current...
by sydbod
Thu May 14, 2009 6:12 am
Forum: Project RODNOC
Topic: Calling Maverick
Replies: 11
Views: 47360

Are you sure it does not support pixel and vertex shaders or is it just that it does not support the later versions of the pixel and vertex shaders. Anyway, video cards are so inexpensive now that maybe a cheep mid/bottom end card might be a good idea. It would be nice to create a low overhead anima...
by sydbod
Thu May 14, 2009 5:56 am
Forum: Project RODNOC
Topic: The Tools of the Game
Replies: 2
Views: 19086

Hi Wuddy, Anybody is entitled to post in this forum, and you are most welcome to do so if you see anything that can be modified a bit for better functionality. As far as the EAW compile environment and libraries are concerned, it could be worthwhile to have a chat with Aldo and see if it is not bett...
by sydbod
Tue May 12, 2009 3:31 pm
Forum: Project RODNOC
Topic: Calling Maverick
Replies: 11
Views: 47360

How is it going Mav? I hope by the weekend to have my development machine up and running again (will just have to change the power supply and reload the operating system). It is a bit too high end for my liking (I am getting FPS around 8,000 or more on some of the simpler rendering tests) with a dua...
by sydbod
Mon May 11, 2009 12:04 pm
Forum: Project RODNOC
Topic: Calling Maverick
Replies: 11
Views: 47360

First thing so we all have the same reference tools. For any graphical editing m Probably one of the best FREE modeling editor that is actually EASY to use. Also have a look at the free version of this game library m This is their forum m Here is a link to some tutorials that will give you an idea a...
by sydbod
Mon May 11, 2009 2:01 am
Forum: Project RODNOC
Topic: Calling Maverick
Replies: 11
Views: 47360

Calling Maverick

Hi Maverick, (unofficially as Mav) Hope the joining procedure went smoothly, and welcome to the room. When you get familiar with the workings of this area we will start to organize ourselves and see about getting a project up and running. sydbod, Syd, Sid, Siddy, Syddy (any one of them will do)
by sydbod
Sun Jan 25, 2009 12:26 pm
Forum: Project RODNOC
Topic: TOTAL CHANGE IN DIRECTION
Replies: 0
Views: 34110

TOTAL CHANGE IN DIRECTION

Hi fellow travelers, After a frustrating few weeks the decision has been made to switch away from using DarkGDK for the creation of the current Multiplayer Aircraft Sim that I am working on, and switching to another game SDK. It has been a continuous battle with flaky and broken functions within tha...