the "upgrade" of simhqs' server........
Moderator: rotton50
the "upgrade" of simhqs' server........
.........has made the EAW community seem just a wee bit smaller.
so,as to keep some "general news" posting going on...
the latest 'photo-real' WOV Vietnam terrain from Brain32,imported and properly refitted(well,I still have a couple of tiles to deal with) to EAWs tile requirements....
S!.........Shreck
so,as to keep some "general news" posting going on...
the latest 'photo-real' WOV Vietnam terrain from Brain32,imported and properly refitted(well,I still have a couple of tiles to deal with) to EAWs tile requirements....
S!.........Shreck
"Ask not what you can do for your country,ask,what has your country been doing to you!"
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Very nice terrain Shreckie.
You know I did a Vietnam era verion of the Invader with additional wing pylons and wingtip tanks ...?
You know I did a Vietnam era verion of the Invader with additional wing pylons and wingtip tanks ...?
Moggy
www.mogggy.org
www.mogggy.org
You know I did a Vietnam era verion of the Invader with additional wing pylons and wingtip tanks ...?
well thats news to me,though I spose Im getting a bit foggy these days
well,can I get a copy from you?
now,how to get an HR Skyraider?...oh Rotton?
"Ask not what you can do for your country,ask,what has your country been doing to you!"
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B26k zip in your FTP folder Shreckie.
Details from the Readme:
==========================================
On Mark A-26A (B-26K) Counter Invader (circa: Vietnam 1966)
SPECIFICATIONS:
ECAPanel Guns and Ammunition Upgrades
8x50 cal MG (nose).............400rpg
Engines Best Alt: Medium
Maximum Altitude: 21,500ft
Maximum Velocity: 365mph (clean)
Maximum Bombload: 12,000lb (4000 internal/8000 external)
Ext.Combat Range: 1,330mi w/2x230gal droptanks or 1x675gal baytank
LOADOUT POSITIONS: Betasample
1) 2x750lb bomb + 8x500lb napalm + 4xLAU-61 launcher (mighty-mouse)
2) 2x750lb bomb + 8x500lb bomb + M1A4 fragmentation clusters
3) 2x750lb napalm + 8x500lb napalm + 2xLAU-3A launcher (CRV-7 rocket)
4) 2x750lb napalm + 2x750lb bomb + M47 phosphorus bombs
5) 2x750lb bomb + M35 incendiary + 2xLAU-3A launcher (CRV-7 rocket)
CREDITS:
Douglas Invader A-26B 3dz shape by Moggy
Pre-base skin by Serb, cockpit by Moggy, gunsight by C.Wilches
Ordnance shape by Capt.Kurt (a.k.a. CAW bombs pkg: ord08.3dz)
Rocket Flare modification by Moggy
Weapons/Loadout/Flight/Plane data by FlyRight
Pending external fixes for correcting unaligned underwing offsets. B-26K
style antenna mask, wing-tip tanks, counter insurgency style camouflage.
Missing 2 extra sets of pylons outside of the inboard default hardpoints.
Pending internal fixes for correcting actual combat radius, fuel mass and
upgraded damage model.
SIDENOTE:
The weapons.dat is for a stand alone eaw directory and not compatiable
with any present campaigns.
UPDATED: 12/11/04
=========================================
I think the pylons.zip also included deals with the points mentioned.
Details from the Readme:
==========================================
On Mark A-26A (B-26K) Counter Invader (circa: Vietnam 1966)
SPECIFICATIONS:
ECAPanel Guns and Ammunition Upgrades
8x50 cal MG (nose).............400rpg
Engines Best Alt: Medium
Maximum Altitude: 21,500ft
Maximum Velocity: 365mph (clean)
Maximum Bombload: 12,000lb (4000 internal/8000 external)
Ext.Combat Range: 1,330mi w/2x230gal droptanks or 1x675gal baytank
LOADOUT POSITIONS: Betasample
1) 2x750lb bomb + 8x500lb napalm + 4xLAU-61 launcher (mighty-mouse)
2) 2x750lb bomb + 8x500lb bomb + M1A4 fragmentation clusters
3) 2x750lb napalm + 8x500lb napalm + 2xLAU-3A launcher (CRV-7 rocket)
4) 2x750lb napalm + 2x750lb bomb + M47 phosphorus bombs
5) 2x750lb bomb + M35 incendiary + 2xLAU-3A launcher (CRV-7 rocket)
CREDITS:
Douglas Invader A-26B 3dz shape by Moggy
Pre-base skin by Serb, cockpit by Moggy, gunsight by C.Wilches
Ordnance shape by Capt.Kurt (a.k.a. CAW bombs pkg: ord08.3dz)
Rocket Flare modification by Moggy
Weapons/Loadout/Flight/Plane data by FlyRight
Pending external fixes for correcting unaligned underwing offsets. B-26K
style antenna mask, wing-tip tanks, counter insurgency style camouflage.
Missing 2 extra sets of pylons outside of the inboard default hardpoints.
Pending internal fixes for correcting actual combat radius, fuel mass and
upgraded damage model.
SIDENOTE:
The weapons.dat is for a stand alone eaw directory and not compatiable
with any present campaigns.
UPDATED: 12/11/04
=========================================
I think the pylons.zip also included deals with the points mentioned.
Moggy
www.mogggy.org
www.mogggy.org
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Well, it's our own fault really. We should keep up posts on Furgal's, and Roy's. so when the mighty SimHQ falls over, we are not left without a forum. The other problem is, other people who found us on SimHQ, don't know where else to find a EAW forum. During a normal day on SimHQ we have the 5th largest following, and I'm sure when SimHQ gets going again there is going to be a major shock, to everyone who's not kept up with events on Frugal's.
It does make you wonder why so many of the things we have added to the exe, were never done. Remember none of us are computer programmers, but we do know the game very well, and that is what is giving us the key to making all the changes so far.
The main concerns now, are not adding more, just weather the exe can safely handle all the new operations. We might find, when we put everything together, we have done so far, we might have a jittery mess of a Sim.
Fingers crossed we don't.
It does make you wonder why so many of the things we have added to the exe, were never done. Remember none of us are computer programmers, but we do know the game very well, and that is what is giving us the key to making all the changes so far.
The main concerns now, are not adding more, just weather the exe can safely handle all the new operations. We might find, when we put everything together, we have done so far, we might have a jittery mess of a Sim.
Fingers crossed we don't.
Hee, hee, Colonel.
This train has reached rollicking speed down the line, and not all the cars will stay on track.
Syd will pull his hair (if he has any) trying to piece it all together.
I have tried to mix and match some new code "mods" to see if they are compatible. Without much success-- (Syd's new seaplane wakes don't quite match his sound system--though I've only had time for one try).
Jel has done a little mix and match, adding the sound system to some of his work. Have to applaud him for this (though the volume is too low for my taste).
Suggest everyone do the same.
This train has reached rollicking speed down the line, and not all the cars will stay on track.
Syd will pull his hair (if he has any) trying to piece it all together.
I have tried to mix and match some new code "mods" to see if they are compatible. Without much success-- (Syd's new seaplane wakes don't quite match his sound system--though I've only had time for one try).
Jel has done a little mix and match, adding the sound system to some of his work. Have to applaud him for this (though the volume is too low for my taste).
Suggest everyone do the same.
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Thanks Moggy
Post up some screenies of that Invader Shreckie if it fits okay in to the setup!
Moggy
www.mogggy.org
www.mogggy.org