Glider Flight Mission II

Discuss EAW and find answers to problems. Discuss any related WWII topics

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Knegel
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Post by Knegel »

Good Moring,

so who could swicht the C47 into a loadout slot(ord**.3dz, + tpc)??

Greetings,
Shreck
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Post by Shreck »

Howdy Knegel,
I am currently making the glider cockpit,after that then I was going to attempt the ordnance/C47 swap.....
however!
If you have some...."bargaining chip"you can use with another modder,by all means,DO IT!!!!anything to speed this project up :!:
S!,and see ya!......................Shreck 8)
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"Ask not what you can do for your country,ask,what has your country been doing to you!"
Knegel
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Post by Knegel »

Hello,

the Waco FM/DM is ready so far.

http://www.raf-roy.com/share/knegel/EAW ... 0_Waco.zip

Place the folder into any flightfile folder (F folder) in OAW, then go to the P51 slot and load it.

Currently it use the 200Gal droptank, of course any other droptank could get used. The best position of the droptank(towing plane) need to get adjusted when the plane is in the droptank slot. Since the droppoint determine the place of the towing plane i cant do much in this case(dont know anything about it). The releasepoint in the flt file need to get adjusted afterward.

The only problem is the close distance between the gliders while take off, the towing cables will go through the gliders, and then the gliders will take off through the towing plane of the following gliders.

Otherwise we can take off, we can get close to the target, then we can command the squad to leave the towing plane. Then we are real gliders(we dont need to shut down the engine or so) and the whole squad glide downward. As u can see in one of the following pictures, causalitys due to trees(bad landing area) also happen.


Image

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Image

Image


Greetings,
Last edited by Knegel on Wed Sep 06, 2006 7:30 am, edited 2 times in total.
Shreck
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Post by Shreck »

Cool!!!thanks Knegel :!:
BTW,the link you posted above is bad :?:
try this one instead.....

Code: Select all

http://www.raf-roy.com/share/knegel/EAWrp2.6/rp2.6V10_Waco(P51B).zip 


S!.............................Shreck 8)
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"Ask not what you can do for your country,ask,what has your country been doing to you!"
Knegel
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Post by Knegel »

Hello,

sorry, looks like links dont like clapps.

Now it work!!

Greetings,
Shreck
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Post by Shreck »

thats okay m8
I used the FTP to fetch it anyway :D
cockpit is slowly coming along,it is my first "full" cockpit,so I am being persnikkity about its "correctness",maybe a preview later this week..... :!:
S!..........Shreck 8)
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"Ask not what you can do for your country,ask,what has your country been doing to you!"
Wudpecker

Post by Wudpecker »

Nice work, Knegel. Great progress. 8) Great screenshots.
Have DL your "glider" FM---- which I take it will work for ANY glider, so you make your favorite and can drop onto England. :)

Really enjoyed seeing all the little men running around the landed gliders, too. Was that part of it?

QUESTIONS:

1) Were all those gliders landed by AI ? Of course, they had to be (no cockpit yet), right? Did you have to pick a spot, or did they just go down to the nearest available terrain? Of course they did, once you ordered "Drop Tanks". Good job.

2) Does the FM cover the "drop tank" as well? Or does that require a separate FM? Not shown in your pics, of course, since we have no tow rope as yet. Still working on that.

BTW, on the problem of crowded runways on take-off, we will have to limit the flight to one or two glider/tow planes. So they don't overlap each other on the runway. :roll:
Maybe there is a way they can join the larger glider formation once in the air, just like rendezvous with a bomber flight.

3) Will the mod require going to "Loadout" and choosing "Drop Tank?"

4) The "drop tank" has all the gas, right? Which is why the glider works (out of gas). Can the "drop tank" FM (tow plane) then fly on its own once released as an ordnance mod?

Wouldn't THAT be a trick!

:party: :rotfl:
Knegel
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Post by Knegel »

Hi guys,

Schrecki, lookinmg forward to your cockpit(iam sooo happy someone get into cockpit modding, sooooo much to do there ;) ).


Wudy,

1. I did land my own glider, dont need a cockpit for this. The other gliders was landed by the Ai´s. You simply need to bring the planes right over the target area, then commnad "drop tanks", then the gliders will land. Of course its not a exact sience, but so it was in reality.

2. The FM of the droptank(towing plane) need to get stored in the weapons.dat.

btw. Two gliders dont make a invasion, I think we need to live with the messed up take off.

3. The towing plane (droptank) is always available, there isnt a possibility to take off without.

4. towing plane only can glide forward with a smooth downward direction, like a slow rocket, it cant turn. When they reach the ground they will explode, but then they are out of range. We also cant target this planes, therefor it dont matter.

Greetings,
Last edited by Knegel on Thu Sep 07, 2006 7:54 pm, edited 1 time in total.
Shreck
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Post by Shreck »

Schrecki, lookinmg forward to your cockpit(iam sooo happy someone get into cockpit modding, sooooo much to do there


whoa partner :D I volunteered to do this "in the spirit of the community",my preferred thing is TMODs and terrains :!:
however,now that I am really doing a complete "re-model"of a cockpit,I am sure another one or two will just sort of escape from my PC :D
S!...preview coming soon.....................Shreck 8)
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"Ask not what you can do for your country,ask,what has your country been doing to you!"
Knegel
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Post by Knegel »

Post deleted: Was up to edit my other post to fix typos, must have hit "quote" instead.
Last edited by Knegel on Thu Sep 07, 2006 7:53 pm, edited 1 time in total.
Wudpecker

Post by Wudpecker »

KNEGEL---
Sorry, ol' buddy.
Your FM for the WACO glider (in the P-51b slot) worked very well--up to a point.
I loaded it into OAW regular, not Unified, putting it in the F GliderFM folder.
Then loaded the C-47 (B-26 slot) and the WACO glider into an "S" folder.
Chose an escort mission for the glider with the C-47.

The WACO flew very well, very slow as it should (It could not keep up with the C-47's, but we know that will change when the C-47 becomes a drop tank). Lands very easily.

Ordered my squadron of WACO's to "drop tanks" while still about 3000 meters and got affirmative reply. Dropped my own tank.

The WACO did NOT run out of gas. :cry: Even after 20 minutes, all engines in flight going strong.

I must be doing something wrong. But What? I downloaded the FM file twice and replaced it twice in OAW "F" files.

Copy of your ZIP file is up at my www.gmail.com site.
sign-in wudpecker password Wudpecker.
Knegel
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Post by Knegel »

Hey Wudy,

a question: Did you ever made the experience that your own droptank drop when you command your wingis to drop their droptanks??

To cut the towing cable you need to push "alt d" (or what ever key you use to drop your tank.

After that the engins should shut down after some sec!

btw, you dont need to load the C47´s, they dont make sence, they will be a part of the loadout if the addon is ready!!

Greetings,
Wudpecker

Post by Wudpecker »

Right, Knegel.
ANYONE ELSE try Knegel's new glider FM?

I used OAW. Didn't put the files into EAW directly. Maybe will try that.

To test your rp mod, I did both "Instant Action" and ground take-off.

I did hit "Shift-D" to drop my own tanks. I watched them fall by F-9 (they fell from the wingtips-LOL.)
To order other gliders to drop tanks, I went to Tab/Squadron/Navigation? or whatever/Drop Tanks.

All of the flights answered they had dropped their tanks. I set number of gliders to 12, so there were four flights, I think.

I did an ALT-J to jump from glider to glider and checked. All tanks had been dropped.

Yet we flew happily onward.
Just to check, I stopped and re-started glider "engines".
Too bad the P-51b cockpit had no fuel instrument. I could not tell how much fuel was left.

I also tried it with "loadouts", but it didn't seem to make a difference. Maybe try it with no tanks marked?

No, I really didn't need the C-47's, since the gliders couldn't catch them anyway--which proves most of your flight model works good.
But I wanted to test Jimmy Olsan's C-47 mod as well.
Don't look at his C-47 3DZ in Gurney's 3DZ Studio. It will drive you crazy. Never saw so many nodes and add-on files. :D
Shreck
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Post by Shreck »

Knegels files work fine here dude!

Woody,I've hit a major snag on the cockpit,NOT an unsolvable snag....its just being a bitch hopefully will have the problem overcome before dawn because of this new problem,I have temporarily shelved my other projects so as to focus on this one......however,for the folks always looking for something new,find RAF-Roys EAW forum and have a look at my secret project
and thats all for now folks....S!.............Shreck 8)
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"Ask not what you can do for your country,ask,what has your country been doing to you!"
Wudpecker

Post by Wudpecker »

Another man who sees the dawn come up. :D
Ah, I will say nodding about your "secret project", Shreck.


Thanks, Shreck, to you and RAF_Dumoulin for testing Knegel's new WACO FM.
The problem is obviously on my end.

And thanks, Knegel, for being patient with me. Just wanted to check the details.
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