Glider Flight Mission II
Moderator: rotton50
Okay, phase 2.
Crowded take-off
COMMENTS:
SHRECK has also made progress. Waiting permission to post some of his shots.
1) Moved hard point node from glider to end of tow rope.
2) C-47 "M" 3dz shows from some angles. Not from front.
3) No attachment point found on C-47 Ord14.3dz
4) Obvious transparency problem on tow cable.
5) Shadow view is blank--needs help.
6) No long-distance view of glider+C-47
7) And...of course....no good close-up view because of "M" model.
Looks fairly realistic in flight. No front or rear view of tow plane as yet.
Crowded take-off
COMMENTS:
SHRECK has also made progress. Waiting permission to post some of his shots.
1) Moved hard point node from glider to end of tow rope.
2) C-47 "M" 3dz shows from some angles. Not from front.
3) No attachment point found on C-47 Ord14.3dz
4) Obvious transparency problem on tow cable.
5) Shadow view is blank--needs help.
6) No long-distance view of glider+C-47
7) And...of course....no good close-up view because of "M" model.
Looks fairly realistic in flight. No front or rear view of tow plane as yet.
Last edited by Wudpecker on Wed Sep 20, 2006 11:22 am, edited 1 time in total.
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Wuddy,
You don't need to change it to a rocket. You can make the "drop tank / C47" fly forward by changing the 6th byte of the weapon slot you are using from "0" to either "3' or "4". A "3" will make it drop slightly as it moves away from you and a "4" will make it rise slightly.
I used a similar fix to get the drop tank to drop like a bomb or fire like a rocket in my weapons mod which allows multiple bomb drops or rocket firings.
Ray
You don't need to change it to a rocket. You can make the "drop tank / C47" fly forward by changing the 6th byte of the weapon slot you are using from "0" to either "3' or "4". A "3" will make it drop slightly as it moves away from you and a "4" will make it rise slightly.
I used a similar fix to get the drop tank to drop like a bomb or fire like a rocket in my weapons mod which allows multiple bomb drops or rocket firings.
Ray
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Hi Rotten50.
That's right. You need to make the drop tank behave like a rocket, but still be a drop tank. I've forgotten a load of stuff to do with editing the weapons.dat. Texpole and I used to mess around with flight models, and other dat files, to see what was possible to make the game do. If you think about it, a C47 dropping a tow, would naturally rise as the weight of the glider comes off, so the 4 option I think would be best. As long as the C47 keeps moving forward. I think there might be another byte, which you'll need to edit, to give the C47 forward movement, and another byte for duration of burn, or in this case flight. You'll no doubt, have a copy of the EAW notes, where the file structure of the weapons.dat file is explained. I used to have fun trying to calculate the position of the appearance of the ordinance in the flight file. I never did crack how to do it properly, before I moved onto making 3dz models.
That's right. You need to make the drop tank behave like a rocket, but still be a drop tank. I've forgotten a load of stuff to do with editing the weapons.dat. Texpole and I used to mess around with flight models, and other dat files, to see what was possible to make the game do. If you think about it, a C47 dropping a tow, would naturally rise as the weight of the glider comes off, so the 4 option I think would be best. As long as the C47 keeps moving forward. I think there might be another byte, which you'll need to edit, to give the C47 forward movement, and another byte for duration of burn, or in this case flight. You'll no doubt, have a copy of the EAW notes, where the file structure of the weapons.dat file is explained. I used to have fun trying to calculate the position of the appearance of the ordinance in the flight file. I never did crack how to do it properly, before I moved onto making 3dz models.
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Col,
I tried this out today with my new detachable float on the E15K "Norm" recon plane.
All I did was change the 6th byte from '0' to '4' and off went the float sailing into the sunset. Remarkable sight!
You can adjust the speed with another byte but honestly, once you let go of the rope you ain't worried about the mothership anymore.
Ray
I tried this out today with my new detachable float on the E15K "Norm" recon plane.
All I did was change the 6th byte from '0' to '4' and off went the float sailing into the sunset. Remarkable sight!
You can adjust the speed with another byte but honestly, once you let go of the rope you ain't worried about the mothership anymore.
Ray
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rotton50 wrote:Col,
I tried this out today with my new detachable float on the E15K "Norm" recon plane.
All I did was change the 6th byte from '0' to '4' and off went the float sailing into the sunset. Remarkable sight!
You can adjust the speed with another byte but honestly, once you let go of the rope you ain't worried about the mothership anymore.
Ray
Hi Ray.
I think in this case getting the C47 to fly off would be nice, rather than just sailing off. I adjusted the burn time byte on Moggy's torpedo mod once, and turned it into a Exocet missile. It went all the way to the wall from London, were I fired it from.
VON B-- Yes, a single line will show up better, Roel.
It is hoped, though, that a "droopy" cable will be more realistic--since they in fact did have a slight loop.
However, there are some transparency problems. You will notice the tailwheel on the glider and Shreck's pilots and clear cockpit do not show as yet, either.
And we don't know why. The transparency code 6 is used in Gurney's 3dz Studio, and we have a transparency file. Just checked Shreck's pallette and changed the "pink" so it matches Code Zero on pallette (first checkbox at top left). Still no luck.
COL. Gibbon and ROTTEN---You seem to know what to change in weapons.dat. I don't.
BTW, John. There are LOTS of RS problems in the glider version Shreck is using. I'm going to try going back to your original 3dz and work from there, unless you have suggestions.
It is hoped, though, that a "droopy" cable will be more realistic--since they in fact did have a slight loop.
However, there are some transparency problems. You will notice the tailwheel on the glider and Shreck's pilots and clear cockpit do not show as yet, either.
And we don't know why. The transparency code 6 is used in Gurney's 3dz Studio, and we have a transparency file. Just checked Shreck's pallette and changed the "pink" so it matches Code Zero on pallette (first checkbox at top left). Still no luck.
COL. Gibbon and ROTTEN---You seem to know what to change in weapons.dat. I don't.
BTW, John. There are LOTS of RS problems in the glider version Shreck is using. I'm going to try going back to your original 3dz and work from there, unless you have suggestions.