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something EAW sorely lacks

Posted: Sun Sep 14, 2008 12:55 am
by Shreck
as was pointed out by Ray "Rotton50" recently
we have needed much more artillery in EAW,3DZ-wise that is!
which reminded me that I had been working on a flak88 at some point,so,I dug it out again....heres what I have so far....
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Posted: Sun Sep 14, 2008 1:22 am
by RAF_Roy
Maybe you can make a horizontal aspect too, as the 88's were dual purpose.. I've been looking for some artillery to put under my CamoNets too.

Posted: Sun Sep 14, 2008 3:44 am
by Wudpecker
Great guns! (literally)

I used to fly down to where the gunfire was coming from and was disappointed to see....nothing.

Posted: Sun Sep 14, 2008 3:58 am
by Shreck
some rendering issues,but its a start....
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Posted: Sun Sep 14, 2008 6:11 am
by Shreck
and version 2 in the studio....
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...also useful for the WW1 mod :wink:

Posted: Sun Sep 14, 2008 8:47 am
by Moggy
Very nice indeed Shreck - we need more and better ground objects!

Posted: Mon Sep 22, 2008 8:47 pm
by Shreck
y'know...when I was re-skinning Col.Gs A7V tank this weekend I realized that the shape was nearly perfect for something my Japan scenario lacked...for that matter,didnt some European cities use these?
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please note this is a very early attempt....but thought perhaps it could be useful :D

Posted: Tue Sep 23, 2008 7:08 pm
by RAF_Roy
Nice!

Posted: Sat Sep 27, 2008 12:02 am
by Wudpecker
Good for you, Erik.
Cities do indeed need streetcars (and people).

Posted: Sat Sep 27, 2008 3:07 am
by Shreck
good to see you around Woody!
as badly ADD/ADHD as I am,whenever presented with a challenge I attempt to "knock it out"...MadProfs latest post on windmills got me going,and I dont have an HR windmill in my collection...so I made one :lol:
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other than that I am mostly fighting remapping an HR zero....and the city dog catcher shot my dog today...in my own back yard!
the dog lives but is injured :evil:

Posted: Sun Sep 28, 2008 4:27 pm
by Shreck
and thanks to Col.G for removing the bad elements,we now have this on its way as well......a DUKW
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Posted: Sun Sep 28, 2008 5:31 pm
by Col. Gibbon
Hi Erik.

You will need to add some 3d bodies to that model, or are you having it just as a parked object?

Posted: Sun Sep 28, 2008 5:40 pm
by Shreck
Howdy Col.
You will need to add some 3d bodies to that model,

well,I was going to do the 2D type you added to the halftrack(read piggybacked elements)
do you have something else in mind?

Posted: Sun Oct 12, 2008 5:54 am
by Shreck
not exactly a "needed mod" but I was bored,and I'm almost drunk so.....

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there you go!...... :D

Posted: Sun Oct 12, 2008 8:26 am
by Wudpecker
Those bicyclists would be right at home where I live in Santa Cruz, CA.
There are so many that the uniforms would be thought of as another cycling team. :D

Nice work.