I can put up the whole lot, and you can have a mess around with it. It's quite a big download, so I'll see if I can sort it out over the next few days. I'm out of action tomorrow as it is my 70th birthday.
My current working setup for Ukraine/Balkans/Italy is 11.3 GB, so I'm making a copy and shaving off as much unecessary stuff as possible - about a million screenies, copies of previous setups, etc etc.
UAW160 Italy-Balkans-Ukraine Copy.zip is now in your folder. It's just over 5 GB.
I had to include the aircraft inventory as it stands here. Not only does it include the original planes in the inventory (as it was when I started on this), but all the new planes you made for this setup, but also some bodges and lashups by me including some mixed skin squads and some rebadged planes.
Essentially it's a stand alone imstallation of 1.6 - it would be utterly confusing to have all the other theatres and planes when trying to use the Manager with this one. It has enough of its own! You might find it useful to use the DSP10thJuly2023.exe in the root folder as the Manager in the first instance. When you click on a planeset there a box comes up and tells you something about that scenario. Just click on the box frame to get rid of it.
For sure not everything works at the moment, and you may get some CTDs. Deleting the usual sngle mission files may help with that. Interdiction may be spiky, as I've yet to return properly to the railways/canals setup. However, have a muck about and have some fun. If you see any terrain tile glitches, let me know. I still occasionally see the odd one or two, despite having gome thorough the entire tile matrix several times.
As to the CTD's, don't feel too bad. It may not be anything within your scenarios.
I've been playing a career in SPAWFinalCut with one of the more stable exe's and about every other time I complete a mission it CTD's when exiting the office screen. Fortunately it doesn't affect the career so that when you reenter the game it picks up in the correct place.
I firmly believe we picked up a error in the code somewhere along the line and it's now built in to the exec.