Von Beerhofen's waves and water
Posted: Sun Aug 08, 2004 8:42 pm
That old wizard, Von B., has created moving waves.
Very promising uses: at sea; as ship's "wakes" as though they were moving, and shore breaks on the island.
By adding some light-colored marks on the "water" tiles, the moving wave will appear to leave a "wash" behind.
Problem: they need to be placed precisely on the island tiles, water tiles, and attached with "hard points" to ships' bows. All beyond present capabilities of mine.
VonB has explained they are shadow files on TMOD**s ground objects using the prop rotation sequence. As long as a rotating prop is around, the waves will appear.
With new land-able carriers by POBS and Von B, this should be a knockout if they can be included.
And MOGGY--does that transparency you added to the .EXE include ground object files?
Very promising uses: at sea; as ship's "wakes" as though they were moving, and shore breaks on the island.
By adding some light-colored marks on the "water" tiles, the moving wave will appear to leave a "wash" behind.
Problem: they need to be placed precisely on the island tiles, water tiles, and attached with "hard points" to ships' bows. All beyond present capabilities of mine.
VonB has explained they are shadow files on TMOD**s ground objects using the prop rotation sequence. As long as a rotating prop is around, the waves will appear.
With new land-able carriers by POBS and Von B, this should be a knockout if they can be included.
And MOGGY--does that transparency you added to the .EXE include ground object files?