As I'll shortly be embarking on the CAW target files, we need to think about the ground objects needed for CAW. These are my first thoughts, though perhaps our ground object types have been there before me.
If we're going to do fair representations of the substantial American and Japanese naval fleets we're going to need apart from the carriers, battleships, cruisers, destroyers and torpedo boats, and probably submarines. The best battleship we currently have is Woolfman's development of the original I did for Midway. Midway also had crude cruisers and MTBs, but these need to be upgraded to the current standards of the game. If we're going to simulate landing forces we may also need landing ships and landing craft.
For the land targets we're going to need Japanese and American armoured vehicles, including the US amphibious types. The Col's new trenches with any ammendments for pacific use would be good for the Japanese defensive positions in the islands and Phillippines
As most of the theatre is sea and islands, and most of the airfields were pretty basic, the only place needing any serious buildings are the towns in the Phillippines, principally Manilla. We probably do need some sort of pacific island rough shelter type things - bamboo and big leaves!
Most of the aifields will be single strips, so we can reuse the single strip without any grass surround or taxiways I did for Pacific Tide, with many of the converted PAW airfield objects with perhaps new higher res skins, and perhaps some parked aircraft.
More thoughts welcome.
CAW ground objects
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Sounds excellent..i have been trying to get hold of the files i need for woolfmans battleships so i could play around with skinning them..my idea was to make a rough looking Bismark
and i was going to see if i could get some help from someone(Col Gibbon maybe heh he)to tweak the model for me...we have swordfish ..carriers on the way .the scenario could be done right?
Anyway besides all that i would like to be able to have a go at skinning some ships when they come around
cheers
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
Anyway besides all that i would like to be able to have a go at skinning some ships when they come around
![Very Happy :D](./images/smilies/icon_biggrin.gif)
cheers
Hi Moggy. i feel the urge now, after the creation of this site, to start EAW modding again.
anyway...i did a small LR Japanese Ho Ni tank gun a while back...i could possibly try and re-do it in HR form, and make some other Japanese vehicles. im having a loko at on war..and they only have 3 drawings there. but ill do a Google and have a look around at tohers..
what would be the main ones that are 'essential' to be in...
I.E. do we have the Chi-Ha modelled?
http://www.onwar.com/tanks/japan/index.htm
![Wink ;)](./images/smilies/icon_wink.gif)
![Idea :idea:](./images/smilies/icon_idea.gif)
what would be the main ones that are 'essential' to be in...
![Question :?:](./images/smilies/icon_question.gif)
![Question :?:](./images/smilies/icon_question.gif)
I.E. do we have the Chi-Ha modelled?
![Image](http://www.onwar.com/tanks/japan/plans/t97chiha.gif)
http://www.onwar.com/tanks/japan/index.htm
Re: CAW ground objects
mogggy6 wrote:As most of the theatre is sea and islands, and most of the airfields were pretty basic, the only place needing any serious buildings are the towns in the Phillippines, principally Manilla. We probably do need some sort of pacific island rough shelter type things - bamboo and big leaves!
Most of the aifields will be single strips, so we can reuse the single strip without any grass surround or taxiways I did for Pacific Tide, with many of the converted PAW airfield objects with perhaps new higher res skins, and perhaps some parked aircraft.
1st. bamboo and shelters? alright that shouldnt be a problem..didnt Pobs do some pacific type buildings?
2. now thatd be exciting
![Cool 8)](./images/smilies/icon_cool.gif)
![Smile :)](./images/smilies/icon_smile.gif)
![Wink ;)](./images/smilies/icon_wink.gif)
cheers
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Hi,
we have a number of 'countryside buildings' available already, at least in basic form, Geo did a 'tin hut' and a 'grass hut' and we have a ' hooch-style' camp model..... since the terrain is relatively empty I agree with Greg that we should use Roys tools and Moggy/Toney's methods to create some nice target-rich sites with plenty of parked aircraft to strafe... it was a major feature of both the US and japanese strategy to hit the enemy on the ground... we should probably also make harbours into nice targets too...
also we need some good bunkered postions to hit since these were major targets too... we have some suitable models for these already... they just need reskinning...
coming from SAW I feel it is important to agree the complete Tmod list BEFORE we do any work on the target files so that we don't have problems later between the eaw_ttd objects and the targetset.... and it saves a lot of wasted time on making unused models too !!
:)...
ahhh experience is a wonderful thing
:).....
cheers,
Pobs
we have a number of 'countryside buildings' available already, at least in basic form, Geo did a 'tin hut' and a 'grass hut' and we have a ' hooch-style' camp model..... since the terrain is relatively empty I agree with Greg that we should use Roys tools and Moggy/Toney's methods to create some nice target-rich sites with plenty of parked aircraft to strafe... it was a major feature of both the US and japanese strategy to hit the enemy on the ground... we should probably also make harbours into nice targets too...
also we need some good bunkered postions to hit since these were major targets too... we have some suitable models for these already... they just need reskinning...
coming from SAW I feel it is important to agree the complete Tmod list BEFORE we do any work on the target files so that we don't have problems later between the eaw_ttd objects and the targetset.... and it saves a lot of wasted time on making unused models too !!
![Smile :)](./images/smilies/icon_smile.gif)
ahhh experience is a wonderful thing
![Smile :)](./images/smilies/icon_smile.gif)
cheers,
Pobs
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coming from SAW I feel it is important to agree the complete Tmod list BEFORE we do any work on the target files so that we don't have problems later between the eaw_ttd objects and the targetset.... and it saves a lot of wasted time on making unused models too !!
Yes, this is a job to be done ASAP I think. Here is Kurt's orginal list of CAW objects. We now need to
(1) Check this is still applicable, or juggle as necessary
(2) identify what we have already
(3) check off who's going to do what of the objects still needing to be done
Army storage warehouse Tin roof ? cane walls Tmod01 Japanese
Army HQ Bldg ? tin roof wood plank walls Tmod02 Japanese
Sugar Cane Alcohol refinery Tmod03 Japanese
Army Barracks Thatched shack Tmod04 Japanese
Suppy dump Tmod06 Japanese
RR Station ? wooden structure station ? not round-house Tmod07 Japanese Phillipines,
Army storage warehouse Thatch roof wood plank walls Tmod08 Japanese
Docks/piers - wooden Tmod09 Japanese
Army machine gun bunkers - logs Tmod10 Japanese
Bridge ? simple concrete type Tmod11 Japanese
Simple wooden bridge end Tmod12 Japanese
Simple wooden bridge Tmod13 Japanese
Bridge roadbed Tmod14 Japanese
Short bridge Tmod15 Japanese
Long bridge Tmod16 Japanese
Anti-aircraft heavy Tmod17 Japanese
Anti-arcraft light Tmod18 Japanese
Oil tank Tmod19 Japanese
Radio shack thatched hut or tin roofed Tmod20 Japanese
Radio transmission tower Tmod21 Japanese
Replacemnt jungle for 3D forest Tmod22 Japanese
Gun emplacement bunker concrete Tmod23 Japanese
Fuel dump Tmod24 Japanese
Airfield contol tower Tmod25 Japanese
Bomb/ammo bunker Tmod26 Japanese
Aircraft parked in dispersal revetment Tmod27 Japanese
Parked aircraft Tmod28 Japanese
Airfield building Thatched or tin roof Tmod29 Japanese
Airfield HQ building pagoda type wooden roof w/ surronding veranda Tmod 30 Japanese
Airfield briefing building pagoda type roof and wood porch Tmod31 Japanese
Palm tree large Tmod32 Japanese
Palm tree or ferns Tmod33 Japanese
Jungle vegitation Tmod34 to Tmod40 Japanese
Large wooden warehouse Tmod41 Japanese
Jungle vegitation Tmod 42 Japanese
Japanese ship convoy (DDloco mod adaptation) destroyers and transports Tmod43 to Tmod49 Japanese
Japanese fuel truck Tmod50 Japanese
Japanese open truck Tmod51 Japanese
Japanese truck Tmod52 Japanese
Japanese light tank Tmod53 Japanese
Japanese staff car Tmod54 Japanese
Japanese ?heavy? tank type 97 Chi Ha Tmod55 Japanese
Sherman tank Tmod56 USA
Allied Destroyer Tmod57 USA/Britain
Allied Cruiser Tmod 58 USA/Britain
Allied Battleship Tmod 59 USA/Britain
Escort Carrier Tmod60 USA/Britain
Essex class Carrier Tmod61 USA/Britain F: Pobs F: Pobs
Formidable class Carrier Tmod62 USA/Britain
Japanese destroyer Tmod63 Japanese
Japanese Carrier Chitose Tmod64 Japanese
Japanese battleship Tmod65 Japanese
Japanese Carrier Zuikaku Tmod66 Japanese
Thatched hut Tmod67 Japanese
Large thached hut Tmod68 Japanese
parachuter Tmod69 Kahki uniform
Not used Tmod70
Not used Tmod71
Japanese cruiser Tmod72 Japanese
Japanese Bombs 3DZ/TPC Japanese F Capt Kurt F Capt Kurt
Japanese Torpedo 3DZ/TPC Japanese F Capt Kurt F Capt Kurt
American Torpedo 3DZ/TPC USN F Capt Kurt F Capt Kurt
British 500lb bomb 3DZ/TPC Britain WCapt Kurt F Capt Kurt
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Greg,
we can work on the Chi-Ha together if you like... I will send you the T26 files and you can start modding the shape...then we can pass it back and forth til we are both happy with it...
.... email me at mbcc@btinternet.com so I have your up to date email....
cheers,
Pobs
we can work on the Chi-Ha together if you like... I will send you the T26 files and you can start modding the shape...then we can pass it back and forth til we are both happy with it...
![Smile :)](./images/smilies/icon_smile.gif)
cheers,
Pobs