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Posted: Wed May 23, 2007 1:15 am
by Pobs
Hi Moggy,

work is moving ahead on the skinning but it is proving pretty frustrating, the models keep crashing the 3dz studio (gurneys) and I can't get them to work with the text converter either so I can't edit the type 3's manually and have to do it via the 3dz studio program. I mentioned this to Col gibbon and he thinks it may be due to there still being some of the PAW eaction codes in the models..... but since I can't convert them I can't check that either... hmmmm...


cheers,


Pobs

Posted: Wed May 23, 2007 4:24 pm
by Moggy
Okay Pobs, I'll see if I can get into the models in some way or other at this end.

Posted: Wed May 23, 2007 5:09 pm
by Moggy
Pobs, starting with the US fleet carrier deck, I found that I could convert all the type 3s to type 5s in the 3dz studio, but I had to start at element 1, then go back and do element zero when I had done the others. I then added a texture name, and then found the converter would make a text dump okay.

So I then took the US Fleet carrier island, and found that if I simply added a texture name in the 3d studio, I could then get a text dump from the converter.

Continuing ...

Further experiments with US light carrier and Jap Fleet carrier indicate that if you add the texture name in 3d studio you can get a proper text dump from the converter

Continuing ...

Further experiments with the Jap light carrier further suggest you can convert the elements in 3d studio if you start at element 1, and go back and do element 0 last.

Posted: Thu May 24, 2007 1:36 am
by Col. Gibbon

Posted: Thu May 24, 2007 12:08 pm
by Moggy
You bother because (1) you love the game and (2) you love us :)

Actually John, I looked at the models in your PAW package before I did anything else.

The carrier models I've used for CAW are the next step up in the PAW hierarchy, the more sophisticated distance models consisting of two parts.

I also had to do some 3dz editing and re-sizing to get what I wanted, especially for the US escort carrier.

Posted: Thu May 24, 2007 2:20 pm
by Pobs
OK no probs Moggy, that is great, I had already added the textures and converted the 3 to 5's in the studio but hadnt tried to use the txt converter 'post-texture', so to speak... thanks.

Col, I know you suggested your PAW models when we chatted online but I also saw that Moggy had used seperate 3dz's for the superstructure and main bodies so I knew he wasn't using the same models as you have in your pack.. don't worry, I am sure the models in your pack will be useful for 'target' carriers rather than the 'airfield' carriers Moggy is making here.


cheers,



Pobs

Posted: Sun Jul 29, 2007 10:11 am
by Pobs
Hi moggy, just a quick update...

well I am progressing but quite slowly as I am having to rebuild the models to some extent to get the skins to look OK, in particular I am having to rework the hull extensions out to the sides of the deck since they simply cant be skinned with hangar and deck structures if they are hanging out at 30 degrees from the side of the ship, I have reworked them so that the hull extends up to the lower surface of the deck some distance from the edge, then made the edge supporting element transparent so we can use them for supports and netting etc.... I hope you don't mind I have taken this step but they really didn't look too good with the detailed skins on the originals...


cheers,



Pobs

Posted: Sun Jul 29, 2007 11:22 am
by Moggy
Hello Pobs,

Happy to give whatever time you need to get them as you want. I'll be a while doing the detailed local layout and ironing out bugs.

Probably going to have to split up that 7th Fleet location into two locations since I'm getting that "disappearing tmod" problem with objects too far from the location centre.

So there's plenty of time to get this right :lol: