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Hejaz Railway Tmods
Posted: Sat Aug 01, 2009 10:21 am
new arabic texturizing...
AleppoRRstation (was GS apartment building)
ArmourRRcars (based all on Gibbons HR 3dz trains)
OttomanRRengine (3dz tweaked from Gibbons DRB locomotive)
updated - cheers
Posted: Mon Aug 03, 2009 4:20 pm
That's bloody good!
Do you do mosques?
Could do with a couple of Mosques large and small.
Posted: Mon Aug 03, 2009 10:49 pm
i could do a mosque, didn't Shreck do one??? or is it the one from Gibbons GS extractions am thinking of...
btw any of these skins are just extrabolations and right now! only tmods that appear with ingame ground object detal set to off with a default eaw directory.
and heres your Iraqi outpost but now with damage. the same damage shows infront too but i was limited because most of the elements mirror so i had to remap to get some of the blast effect to not look do redundit...
...i updated others to reflect wwi Turk/German/British fortresses but can send you itm this tested one for your IAW...btw do you want a gate on it???
Posted: Tue Aug 04, 2009 8:57 am
Nice work, FlyRight!
Posted: Tue Aug 04, 2009 9:54 am
I like that damage model.
On Mosques we have a basic version. What I really need is one with domes and minarettes for the larger town locations.
Posted: Tue Sep 07, 2010 12:03 am
while looking at my Mespot mixed bag of teases a year later, i found this...
Peter! you there?...while dusting off my backup CD of mods for this theatre do you have Iraqi compatiable with 1.28c??? because i don't what to redo any menus, etc!!!
Posted: Tue Sep 07, 2010 1:32 am
I'm here alright!
I just had a volounteer to do a Arabic speech pack, so we've got started on that.
I do want that mosque! - did you ever let me have the railway station, and the armoured train?
I have a version of Iraq set up more or less for 128C and here it is:
This is one of those JellyPackaged jobs that you unzip in the EAW folder that OAW uses and it sets up all the Iraq files which are then selectable in OAW.
If you don't use OAW there's a version I first made up for 128A here:
http://mogggy.org/iraq/128A/ZZ-EAW-128A ... t-Iraq.zip
Posted: Tue Sep 07, 2010 3:08 am
an arabic speech pack? that'll be great!!! am guessing its usage will be for IAW but i don't think too many will care if Turkish flown Ge slots borrow the snd files...
any arabic tmods are only pcx ready pending render fixing and missing damage except that fortress you should have had was finished...after i sort out my files off the CD i can send you the Turk trainset, at the moment its usable with default DM...which email? i saw you post a different one
also i must have started a citadel! forgot that too which can double for a typical desert market place, so along with that let me finish the mosque/station when i get back into a tmod frame of mind.
while on the topic, someday i could convert city 3dz/pcx with arabic architecture instead of mediterreanian??? but thats on the bottom of the to-do list.
Posted: Tue Sep 07, 2010 8:03 am
These are great!
Slowly but surely the stuff is comming together for this.
On the planes front still short of that Vickers Valentia, but will probabaly cannabalise one of those similar 1WW bombers Col Gibbon has been doing.
The Arabic speech pack will do for Iraq 41, for the Israel/Arab 1947 scenarios, but at a pinch better than nothing for Turkish slots in 1WW.
Posted: Sun Sep 12, 2010 11:38 pm
...already sent the ottoman train, not sure if my email made it to you Peter!
Posted: Mon Sep 13, 2010 12:48 am
It arrived thanks!
Had a busy weekend, more out than in!